You guys are over-thinking this.
It's literally printing a variable to the screen. No more difficult than anything else shown on-screen.
You guys are over-thinking this.
It's literally printing a variable to the screen. No more difficult than anything else shown on-screen.
From what I've been able to discern, the timer for the event (well, the one you see on screen) is started by the interaction with the NPC, while the server keeps track on its own. I know this because the timer was occasionally slightly out of sync with the actual end of the time limit (e.g., talk to the npc right before the timer ran out and it didn't count). Different content seems to keep track of time in different ways, and in many cases the client doesn't know the time remaining, it simply gets log messages stating an amount of remaining time (e.g. dynamis). So yeah, putting a variable on screen is simple, the trouble is the client doesn't have that variable in much of the timed content in the game.
It's kind of a whatever thing though. As long as they make sure all future timed content shows the time remaining this way, I'll be pretty happy.![]()
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