If JP only worth 10k instead of 30k plus mobs giving same amount of CP as EXP, I(and probably my entire LS and most of my friends) would be sitting in town with every category capped on all of my jobs and nothing to do....you know, wasting $12 a month.
That's not an improvement, that's shortening the game's life span.
What shortens a game's lifespan more is putting too many goals out of reach of players with limited playtime which constitutes the majority of any MMO's player base. If JPs are too hard to make meaningful progress with, then people are going to sit around town with no categories capped and nothing to do... you know wasting $12 a month.
So set a goal that you don't find difficult. I get job points so easily that I'm sitting here with 200 in the bank wondering what I'm going to spend them on because the existing categories aren't so great.
You're just bitter because you can't cap job points while sitting around AFK in Abyssea, and actually have to put some effort into getting them.
Having spent 110 job points on Monk, maxing 2 categories and getting all gifts, here's what I have:
+100 base HP recovered for Chakra
+20 Evasion when Dodge is effective
+5 Physical Defense
+8 Physical Attack
+6 Physical Evasion
+6 Physical Accuracy
+5 Magic Accuracy
+5 Guarding Skill
The ability to equip certain pieces of gear that I'm not using anyway.
Yeah.... real game breaker. I'm so mega super duper powerful that I feel sorry for the people who don't have all my earth shattering single digit bonuses.
The strangest thing about these bonuses is that if I didn't just tell you about them, you wouldn't know I had them. Heck I could just as easily lie and say that I have them and you wouldn't know the difference.
You people are so weird. You're all fine and dandy and having a good time in this game until something new exists that you can't have easily. Even if that thing isn't so good. Then you get all bent out of shape because you can't have it. You're like children who get jealous because one of your classmates got a fancy new toy and you don't have it.
Actually, regardless of how difficult job points are to get, those people could:
--Build a relic weapon
--Build a mythic weapon
--Level a new job
--Gear a new job
--Do Skirmish
--Do Delve
--Do Incursion
--Do SCKNM fights on various difficulty levels
--Do high level mission battles on various difficulty levels
--Do coalition assignments
--Do any of the other dozens of other things to do that aren't job points
Your reasoning is so ridiculous. Most of the people in my linkshell don't bother with job points, but they seem to be keeping themselves occupied nonetheless.
Ah... such a stupid argument. While I can't speak for others, I hate the JP system as well and don't actually farm them due to the grind involved. My hate isn't derived from an inability to leech it or from having to put effort into it, I simply hate boring shit. Defend JPs however you want, but at the end of the day the obtainment rate while doing other meaningful content isn't fast enough and if you go out of your way for them it's a boring as hell grind. That's not something I'm about to subject myself to, so I just don't do it. Simply because I don't do it doesn't mean I won't advocate for changes that would make it enjoyable enough for me to do it.
I like long progression in MMOs. Remember when a relic weapon took a very long time AND the Alliance had to be on time? Yeah, stuff like that made the game better to me.
Otherwise, you'd be done with stuff quick, then stand around looking pretty until next update. Try playing FFXIV: A Realm Reborn. You'll see what I mean.
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