Yes... but that's okay cause each of us can only play 1 job at a time... so if I have 1 or 2 jobs maxed out, and that's what I bring to the party I am exactly equal (at that time) to anyone else with their job maxed out. It doesn't matter if they have 22 jobs maxed out as long as the job I am on is maxed out. Hardcores have always been able to offer more job flexibility etc and that is okay, I don't think anyone has a problem with that.
As it is many hardcores have maxed out several jobs and many casuals don't have any jobs maxed so it's actually more imbalanced than making it a bit easier to obtain (especially solo) for the causal players. All it does is narrow the gap somewhat.
What I'd like to see:
-Double CP rates become standard CP rates
-Solo or other more causal opportunities to gain high percentage CP mantle or the like (seems weird/its bad design that SE actually made it easier for hardcore players to cap out CP than for casuals with hard to get mantle)
-increase "capacity ring" bonus to "vocation ring" levels or let us buy vocation rings.
-increase the amount of CP gained solo (I can see the argument against this one and am willing to admit this is purely selfish since I find it hard to party with my fave job)
-allow CP gain in older areas under level sync (crazy, I know, encouraging people to level together!)


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