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  1. #11
    Player Olor's Avatar
    Join Date
    Mar 2011
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    2,134
    Quote Originally Posted by Stompa View Post
    If you make it easier for the casual player to max Jobpoints on his single main job, that means you make it easier for players who play for huge amounts of time, to max out points on every single job. This would unbalance the game further and it would be even more unfair than if the content was challenging for everyone.
    Yes... but that's okay cause each of us can only play 1 job at a time... so if I have 1 or 2 jobs maxed out, and that's what I bring to the party I am exactly equal (at that time) to anyone else with their job maxed out. It doesn't matter if they have 22 jobs maxed out as long as the job I am on is maxed out. Hardcores have always been able to offer more job flexibility etc and that is okay, I don't think anyone has a problem with that.

    As it is many hardcores have maxed out several jobs and many casuals don't have any jobs maxed so it's actually more imbalanced than making it a bit easier to obtain (especially solo) for the causal players. All it does is narrow the gap somewhat.

    What I'd like to see:

    -Double CP rates become standard CP rates
    -Solo or other more causal opportunities to gain high percentage CP mantle or the like (seems weird/its bad design that SE actually made it easier for hardcore players to cap out CP than for casuals with hard to get mantle)
    -increase "capacity ring" bonus to "vocation ring" levels or let us buy vocation rings.
    -increase the amount of CP gained solo (I can see the argument against this one and am willing to admit this is purely selfish since I find it hard to party with my fave job)
    -allow CP gain in older areas under level sync (crazy, I know, encouraging people to level together!)
    (3)
    Last edited by Olor; 02-05-2015 at 09:27 AM.
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