I think the core issue that is dividing people here seems to be the disparity between "casual easy content / box-ticking content" and "achievement-based advanced content."

Currently there are a lot more things that fall into the former category. Just about everything outside Seekers areas can now be solo'd with ilvl gear and trusts, including former mega boss HNM etc. and formerly difficult missions. Almost all mobs outside SoA are too weak or incredibly easy prey. 99.9% of NMs outside SoA present no challenge at all for a solo player with ilvl gear and trusts. RME can be pretty much solo'd with a few stages requiring groups (HMP etc.) but the vast majority is easy and soloable. WKR, skirmish and most delve are also not overly difficult.

There is actually very little content that falls into the second category, the "devotion-based advanced content." I would argue that attaining high levels of Job-Points is intended to, and succeeds in, providing an advanced long-term building process for people who want something they can achieve and feel proud of. Not so much now with the current Job-Points maximum brackets, but in the future when Su2 Su3 Su4 gear arrive and the brackets are expanded and require mindboggling amounts of CAP to max out. Those future expansions to the Job Points group brackets, could pose a serious and advanced long-term challenge for those that want it.

And I can only see this as a very good thing. Because if you like super easy short-term content, you've got just about everything in the world that falls into that category lol. Don't complain because other people who have long wanted an advanced long-term character development process, and a sense of pride in their job accomplishments, have now got that option.