I'm completely on board with him.
Some people are always going to consume content faster than the norm. You can't design an integral aspect of character development with them in mind. That ruins the game for everyone who isn't like them. What you do for the rapid consumers is produce prestige items that they can put all their excess game time toward. That gives them something to do without putting something simple like leveling up out of the reach of the common man.What I wanted to say was, those 2 approaches can solve the same problem, but it would lead to very different results. The former approach shortens the game's lifespan, because hardcore would sit in town with nothing to do if JP are too fast to cap.
And that would be fine, and that's the direction that SE seemed to be going in at the outset. Now they're throwing in more and more bonuses and even access to certain armor and soon spells as well. I'd like to let them know how terrible an idea that is before things get out of hand.The latter retains the game's life span, hardcore gets the option to spend their time, and casual won't be too far behind them. I'm against the idea of 10k CP per JP, but I don't mind if hardcore has 1% better performance than casuals, as long as they have something to spend their time on if they want to.
OK so where exactly is this Woh Gates camp then? The thing with the community is that many of its members are extremely loathe to share their camps with others. You can ask but you'll generally get silence, ridicule, or lectured on how the secret of the camp must be kept to maintain its integrity.


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