Quote Originally Posted by Demonjustin View Post
Is there really a difference between Dho and Woh Gates when it comes to Capacity gain? I never noticed one myself, they seemed exactly the same, so I just always stuck with the Crabs and Pugs in Dho...
For solo, it kinda depends on your job/gear and how high you can go. The higher level the mobs, the higher the CP gain, regardless of the level difference or area, except special instances, like Incursion NMs. Exp on the other hand has a base cap of 2450 iirc, and that's hit as low as Dho, if not lower.

For anyone interested in CPs, I highly recommend checking out the new areas of the Gates and Cirdas maps. Extremely fast repops, tons of mobs, and there's a very wide birth of choice when it comes to your targets. All areas AFAIK are 121-123 mobs, with a couple of 124s thrown in. Some are obviously less ideal then others, such as Sih Gates massive Dullahan and Umbril area, but most have a lot of mob choices.

Got this tonight in just 1 hour. Party was 2x Blu War Geo Cor (rolls only) Whm. Was wearing a +50% CP mantle. The final stretch was plagued with a bad roll from the Cor, most kills were in the neighborhood of 1800-1980ish CP, no CP ring for those numbers.



Not going to say CPs don't have their issues, but dedicating an hour to getting 15-20 JPs isn't that bad, IMO. As long as the cost per JP doesn't increase past 10 (ie, the assumed 11, 12.... 30 for final tier cost), and events in the future continue to award decent CPs that it'd work out decently. I think it'd be a fixed system if 2x CP gain became permanent. Get them at an ok pace doing content, solo at a decent pace, or group up and grind them out ala old school meripos to really knock them out quickly.