Quote Originally Posted by Byrth View Post
Making job points more important without making them substantially easier to obtain is a bad idea that is going to bottleneck endgame. You can't adapt a game for casuals and then require them to farm job points for 100 hours in order to make 1 of their 22 jobs functional.
Not to mention most jobs aren't invited to the content that rewards the most capacity points.
And if I grind and grind on my PUP, will I FINALLY be invited? I doubt it.