Guys don't you all know that lowering any requirement is the same as giving things away for free!
Thanks for replying to my post. I really lolled at your Bst "introverts" comment. The steely-eyed children of the wilderness lol.
I agree with the general points you made about getting older, having jobs, being casual etc. I do have FFXI switched on for long periods of time, but mostly it is in the background while I work, and I will play for 15 minutes here and there to stop myself going tunnel-vision from staring at my work page. I am certainly a casual player these days. But was still able to get jobpoints, just on a slower timeframe, and only by prioritising Jobpoints above other things.
But the point is that you can be casual player, enjoy the game, and still cap your main job's Jobpoints, slowly. But it can be done. The only thing a casual player can't do is burn through all new content in the first days after release. It takes us longer, but we can still enjoy the content and still achieve success if we are persistent and stay locked-on to the things that are important to us.
The problem with making content easier to appeal to casual players, is that more extended-playtime people will also have their content made easier. So with Jobpoints for example, it was intended to be a "high level advanced progression system" (paraphrased) and so it should be challenging for casual players to max their Jobpoints on their main job. This automatically means that it will be extra-challenging for those players who want to max Jobpoints across the whole job spectrum. If you make it easier for the casual player to max Jobpoints on his single main job, that means you make it easier for players who play for huge amounts of time, to max out points on every single job. This would unbalance the game further and it would be even more unfair than if the content was challenging for everyone.
Yes... but that's okay cause each of us can only play 1 job at a time... so if I have 1 or 2 jobs maxed out, and that's what I bring to the party I am exactly equal (at that time) to anyone else with their job maxed out. It doesn't matter if they have 22 jobs maxed out as long as the job I am on is maxed out. Hardcores have always been able to offer more job flexibility etc and that is okay, I don't think anyone has a problem with that.
As it is many hardcores have maxed out several jobs and many casuals don't have any jobs maxed so it's actually more imbalanced than making it a bit easier to obtain (especially solo) for the causal players. All it does is narrow the gap somewhat.
What I'd like to see:
-Double CP rates become standard CP rates
-Solo or other more causal opportunities to gain high percentage CP mantle or the like (seems weird/its bad design that SE actually made it easier for hardcore players to cap out CP than for casuals with hard to get mantle)
-increase "capacity ring" bonus to "vocation ring" levels or let us buy vocation rings.
-increase the amount of CP gained solo (I can see the argument against this one and am willing to admit this is purely selfish since I find it hard to party with my fave job)
-allow CP gain in older areas under level sync (crazy, I know, encouraging people to level together!)
Last edited by Olor; 02-05-2015 at 09:27 AM.
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indeed it is. i'll give an example: say you go to make a mythic. first day you farm 100 alex. before you go onto the next day to farm another 100 alex SE announces it will only take 100 alex to make a mythic. In essence, you just got 29,900 alex for free (not to mention almost all of the mythic).
I was thinking of a random idea, People seem to still complain about gaining the JP on certain jobs and we all know some are more desired than others. Why not have a Key item that you can get from the Moogle in Jeuno: Soul of [Insert Job Name]? With this KI, all JP gained would go to that job, and can only be gained for jobs that are lvl. 99. You have to physically go back to Jeuno to return it if you want a new one or return the KI to earn JP as usual. Just a thought, that way it's still similar to how merits are gained, but not deluded enough to make it so all your jobs gain CaP all at once. I'm mean, I still do the slow an steady thing and just kill things outside of West Adoulin.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
There is always a necessity for change as a game advances, but don't act like these responses have been directed towards a futuristic look at the job point system. This is directed at the now and present, and in fact, The Feb update. We aren't talking about future development for the game, again, the pinnacles of the most recent arguments have been directly related towards people not wanting to do JPs to get the new BLM spells, which resulted in an overall argument of the JP system. It's safe to assume, even more so looking at the ease of obtaining merits now, that this won't be the rate at CPs are gained forever, but given what we have from JPs and Gifts in current time, there is no logical reasoning (well maybe there is, but none have actually been provided, unless FrankReynolds calling us stupid and wrong = logical reasoning) behind increasing the rates of gaining CP other than the fact of people being lazy. Considering that people have already mentioned wanting to prioritize other content over actual CP farming, the implication stands, hence the arguments in the first place. Which if these people would actually read, know that my stance has always been directed as basically admitting to being lazy (inb4 same people ask for quotes again, are given them, still deny ever being said).
Also, Protey isn't my buddy and I don't even know the guy. Is this another issue in this thread that people just claim whatever they want?
I've also pointed out the easy in obtaining 330 jps at least during double CP campaigns, which actually, already pointing out to cammiee(sp, don't care to look up name), should probably just be permanently on since I'm willing to bet the majority of CP farming really only happens during these. I know that's when I do mine.
I think there is another problem stemming with JPs where people want to be able to obtain them on all jobs no matter what job they are on. I hope this feature will never be implemented. I very much enjoy the thought of people having to play the job they want JPs on. Obviously it will be easier to obtain JPs on some jobs than other jobs, but this is the case in ALL video games in general of certain jobs/classes/set ups/whatever being better at something vs another. It is almost impossible to fine tune jobs to such perfection that they are equal across the board.
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