Cycling through them is potentially considerably less effective depending on the target.You should've read what he wrote after that. Since you didn't I'll paraphrase: there are 6 T4 nukes, cycle thru them and you'll never run into recast issues. That 4.2 is accounting for the cast time and the forced delay
No, I don't think merit points were particularly defective when they were new. But what we have here is something that happens in every MMO: A new progression system is initially slow or difficult, and it gradually gets eased over time. The same thing is already happening with job points. They started horrendously slow with no way to boost them whatsoever. Then they added chains, added bonus rings, did periodic campaigns, added gifts that boost CP gain, added capes that boost CP gain, and I'm sure they're not done yet. EXP got easier over time, merits got easier over time, JP will get easier over time. It's natural and normal for new systems.You're going by the assumption that things were perfectly fine back then and that things haven't improved significantly in the meantime.

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