
Originally Posted by
Vivivivi
Regarding enmity, it sounds like you're a returning player, and enmity has actually been adjusted quite a bit in the past couple years. Paladin and Rune Fencer have a spell called crusade now, and Ninja has a similar one to help increase enmity gain.
I don't play Paladin or Ninja much these days, but I do play rune fencer a good bit, and generally don't have problems keeping enmity so long as I keep crusade up, use Flash or Provoke the instant I see the enemy target another party member, and keep using rune wards and foil.
I don't remember where I read it, but I remember seeing one of the more recent updates to enmity being explained as having been reworked to have to types of enmity- short term and long term threats. The short term is the damage-based one you mentioned. When DDs are doing an insane amount of damage over a short period of time, it's going to temporarily pull the attention to them from the enemy, but likewise it will taper off rather quickly. The longer term threat level I believe is generated by the abilities I mentioned above. I believe both kinds have separate caps, but I'm not sure. I just do what I do when I play and it usually works ok '-'