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  1. #1
    Player Akivatoo's Avatar
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    Mar 2011
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    61
    Character
    Akivatoo
    World
    Asura
    Main Class
    PLD Lv 99

    Talking about revolution

    Good morning Devteam,

    I'm really happy to play final fantasy since a looong time, but we seems have unsolvable problem to fix enmity level for tank.
    we can't play correctly PLD actually cause of enmity level.
    Is it impossible for you to fix the problem ?
    i miss the time when pld can keep aggro correctly and skillchain + Magic burst make more damage than Brainless Zerg strategy.
    If it's impossible to repair enmity system let us know, we can delete paladin and ninja equipment and create only WHM BRD COR GEO SAM MNK; to avoid space inventory problem.

    if we can talk about the thing we need, that can be better that let you waste your time for useless thing like Linkshell Concierges ...

    please add: Mogwardrobe02
    and give load priority for each bag during the post zoning load (load enventory/wardrobe1/wardrobe2 + satchel/sac , before loading mog safe/Storage/locker).
    if you give a load order you can load more quickly and more invetory without any problem !


    or you can use current book system to put wardrobe for each Macro book and only load the wardrobe linked to you'r current macro book, that can let use 20 slot of 80 items for store item without use more memory during load (cause only the 80 item in the current macrobook can be use)

    exemple:
    i'm on my macrobook n°7 (pld one)
    so
    my enventory is 3/80 (linkpearl/echodrop/remedy)
    my wardrobe contain all commun job item 80/80(Loquacious Earring/Orunmila's Torque/Veneficium Ring/ect...all job items)
    My macrobook N°7 contain all my PLD equipment 80/80 ( AF/Relic/empy ect...)

    i change monk
    i'm on my macrobook n°2 (MNK one)
    so
    my enventory is still 3/80 (linkpearl/echodrop/remedy)
    my wardrobe still contain all commun job item 80/80(Loquacious Earring/Orunmila's Torque/Veneficium Ring/ect...all job items)
    My macrobook N°2 contain all my MNK equipment 80/80 ( AF/Relic/empy ect...)

    we didn't use more time to load cause only 3 x 80 item are loaded after zoning but we can store 20x 80 items

    but anyway that didn't change anything cause PLD is dead since aggro is break ^^;
    (1)
    Last edited by Akivatoo; 11-10-2014 at 09:22 PM.

  2. #2
    Player Akivatoo's Avatar
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    Mar 2011
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    61
    Character
    Akivatoo
    World
    Asura
    Main Class
    PLD Lv 99
    @Devteam ?
    (0)

  3. #3
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    posting "@devteam" doesnt increase the probability of an official post, just FYI.

    As far as enmity, it's an old topic that's been discussed pretty heavily here if you look back through the forum. It's a tricky beast- raising the cap by itself doesn't do much because eventually everyone will cap and the mob becomes a spinning top again. That may be part of why a solution has taken so long- it's a tricky beast.

    Inventory: I can almost guarantee they'll add another wardrobe-style inventory space somewhere down the line. Don't think it will be real soon but it will happen.
    Inventories already have a load order so i'm not sure what you're trying to say about that part. The loading process takes time- the real issue is the communication between the servers is still set up to be dial-up friendly and the process takes longer than it really should.
    (0)

  4. #4
    Player Akivatoo's Avatar
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    Mar 2011
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    61
    Character
    Akivatoo
    World
    Asura
    Main Class
    PLD Lv 99
    thanks for reply me dude ^^
    when i said raise the enmity level for tank, i only talk for ninja and paladin and not for other job.
    Actually all my sac/sactchel/ect load at the same time, are you sure you can acces to your "inventory" items before see items in your "mog safe" ?
    (0)

  5. #5
    Player Clou777's Avatar
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    Mar 2011
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    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    they should add provoke and maybe a new provoke II to paladin itself allowing it to make use of other jobs which could generate more hate.
    also in the case a Provoke II, I think it should be unique to paladin which decreases the whole partys enmity within a large area of effect and pop the paladin at the top of the list having a recast time of 1 minute.

    fixed (y)
    (0)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Akivatoo View Post
    thanks for reply me dude ^^
    when i said raise the enmity level for tank, i only talk for ninja and paladin and not for other job.
    Actually all my sac/sactchel/ect load at the same time, are you sure you can acces to your "inventory" items before see items in your "mog safe" ?
    If you just raise the enmity cap for certain jobs, that makes those jobs trivially easy. It's not a good solution. Really, the best solution is no (attainable) cap at all.
    (0)

  7. #7
    Player Vivivivi's Avatar
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    Mar 2011
    Location
    Windurst
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    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Regarding enmity, it sounds like you're a returning player, and enmity has actually been adjusted quite a bit in the past couple years. Paladin and Rune Fencer have a spell called crusade now, and Ninja has a similar one to help increase enmity gain.

    I don't play Paladin or Ninja much these days, but I do play rune fencer a good bit, and generally don't have problems keeping enmity so long as I keep crusade up, use Flash or Provoke the instant I see the enemy target another party member, and keep using rune wards and foil.

    I don't remember where I read it, but I remember seeing one of the more recent updates to enmity being explained as having been reworked to have to types of enmity- short term and long term threats. The short term is the damage-based one you mentioned. When DDs are doing an insane amount of damage over a short period of time, it's going to temporarily pull the attention to them from the enemy, but likewise it will taper off rather quickly. The longer term threat level I believe is generated by the abilities I mentioned above. I believe both kinds have separate caps, but I'm not sure. I just do what I do when I play and it usually works ok '-'
    (0)

  8. #8
    Player Alhanelem's Avatar
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Enmity has had two types since the beginning of time, that's not a new system.
    (0)

  9. #9
    Player Akivatoo's Avatar
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    Character
    Akivatoo
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Vivivivi View Post
    Regarding enmity, it sounds like you're a returning player, and enmity has actually been adjusted quite a bit in the past couple years. Paladin and Rune Fencer have a spell called crusade now, and Ninja has a similar one to help increase enmity gain.

    I don't play Paladin or Ninja much these days, but I do play rune fencer a good bit, and generally don't have problems keeping enmity so long as I keep crusade up, use Flash or Provoke the instant I see the enemy target another party member, and keep using rune wards and foil.

    I don't remember where I read it, but I remember seeing one of the more recent updates to enmity being explained as having been reworked to have to types of enmity- short term and long term threats. The short term is the damage-based one you mentioned. When DDs are doing an insane amount of damage over a short period of time, it's going to temporarily pull the attention to them from the enemy, but likewise it will taper off rather quickly. The longer term threat level I believe is generated by the abilities I mentioned above. I believe both kinds have separate caps, but I'm not sure. I just do what I do when I play and it usually works ok '-'
    I'm not a returning player, i'm sad tank.
    SE said we adjusted enmity, but they only do new spell and enmity ajustement on ja.
    this fix only allow you to reach the cap faster; so you just go on the same wall more faster.
    and DD's gonna join you to the same cap as soon they WS....
    i have tried enmity+ gears to reach the +100 enmity for provoke ect... but that totally useless the monster didn't care about you.
    Crusade lol i prefer urinate inside violon, the effect is similar on the monster aggro...


    Quote Originally Posted by Alhanelem View Post
    If you just raise the enmity cap for certain jobs, that makes those jobs trivially easy. It's not a good solution. Really, the best solution is no (attainable) cap at all.
    i don't ask to have + 500% enmity, only 5% or 10% more than brainless DD's to avoid aggro loose each time we take 45dmg...
    if we can take one or 2 hit by the monster before loose aggro tha can be perfect.
    you'r no (attainable) cap is a good option too.

    Quote Originally Posted by Alhanelem View Post
    Enmity has had two types since the beginning of time, that's not a new system.
    CE+VE system is know since long time, i totally agree with you Alhanelem.

    @Clou777:
    Flash provoke or version Flash2(-aga) Provoke2(-aga) with lower other enmity effect can be perfect too, very good idea !
    (0)

  10. #10
    Player Tidis's Avatar
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    Mar 2011
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    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    No attainable enmity cap would be dodgy unless SE completely abolish hate reset moves and instead have them lower enmity, otherwise you'll end up with the tank getting hate reset in a prolonged fight and then facing a monumental task in regaining hate.
    (0)

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