
Originally Posted by
Mefuki
I disagree. I don't want FFXI to become a shallow, simple game by removing equipment sets. I don't know why anyone would want the game to become more "streamlined" (read:boring) in this way. Things like equipment sets and, for the most part, ignoring the strict definitions of the DD, Tank, Healer triangle, are what makes this good. It's what makes this game have depth in a sea of shallow, same-y games and MMOs.
That would be like what SE did with FFXIII, overly streamlining the RPG experience until it was barley an RPG anymore. I don't want to get a helmet that has STR+2 and be done with it, except when helmet +1 comes along with STR+3. That's boring. I want situational gear and incomparables with tons of differing attributes and effects.
To me, asking SE to remove the gear swap system is like asking them to just do away with depth and just let us hit things until they fall over. Like asking your D&D DM, "We don't really need all these options, do we? Can't we just walk forward and say, 'I attack the monster'"?