Quote Originally Posted by Olor View Post
Teams: I see you saying that teams in first place or what not will get better rewards. That's useful! Cause obviously you want people to be motivated to be competitive.

I am just wondering - do you also plan to motivate people to stay on teams that don't do as well? I can see people all switching to the team that does the best, and no team ever being able to beat it.
This is a main concern of mine. If the system allows for everyone to be on a single Unity and there's nothing unique or desirable about separate Unities, then we'll be bypassing a large reason behind this content simply to have better drops. Not that I anticipate Unity chat to be overly useful, but it'd be kinda cool to have a server wide chat channel for people doing relevant content, just not for everyone to be in the same channel due to the drop scaling. I can imagine blists filling much quicker. XD

Job Balance: Are there plans to ensure people can join this content on jobs they like to play?
Along the same line of thought, will these fights be something like popped WKRs? Where anyone from the Unity (or maybe any Unity?) can show up and take part? Or will it be restricted to an 18 person alliance? If it's the former, I could see job balance not mattering that much as long as your bases are covered.

My take of it atm is essentially VW v2 that comes packaged with 1 of 9 additional server wide chat channels, with the best one receiving better loot, causing everyone to flock to it. Gear strength is up in the air as always. I hope by now you've learned that content lives and breaths on the gear you add to it.