Thanks, I had completely forgotten about /SCH. That pretty much explains why they haven't implemented any form of Dispel II after all these years.

I also rethought my stance on Virus. While it would only be a mild debuff in party situations, it could potentially be very powerful for soloing powerful mobs, where you could slow your tp feed to the point where they would never use a tp move. I think that pretty much spells the end of that as well.

Obviously if you could keep Enrage up 100% it would be overpowered, but I also thought that the strategy involved in using it would be a balancing factor. That is, you can't cast it when hate is already bouncing all over the place, you would need to communicate to the party to ensure it's effectiveness.

Two more spells I would like to see though:

Bravery - Increases physical damage dealt and physical damage taken.

Faith - Increases magic damage dealt and magic damage taken.

Obviously Faith is the more useful of the two, but you could possibly use Bravery on mobs that are not too aoe happy or just trash mobs that can't hurt you anyway, since it seems SE means to keep RDM melee as solo only.