Quote Originally Posted by Dale View Post
I've done a lot of skirmishes where time is a serious factor. For example: trying to 2 man a Ra'Ka skirmish in the amount of time they give you is pretty hard. At least for us. We've been able to 3 man it - but even then there wasn't a lot of room for error. And we are pretty well geared. Not amazingly geared but well enough.

Also, the time limits on a lot of those notorious monster fights in Adoulin are way too short. A lot of casual players (like me) would like to be able to work on our plasm reserves in our off-time but can't, because there just isn't enough time for me to solo them. And I miss the days when I could wander around soloing NMs for fun while waiting for my friends to get online as I used to do in abyssea when that place mattered.

In my opinion time limits are an uncreative way to add challenge to any fight and should only be implemented on a very limited occasion. To rely on them as your chief source of challenge is flawed game design IMHO. It's also an impediment to a smaller group of friends being able to get things done.
I can understand why they wouldn't want the outside delve NMs to be timeless for the fact people would hold up other groups trying to do the same content, I've always just done shout skirmish and there always full so never worried about time I'd have to try doing with less people to really reply on that.