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  1. #1
    Player Dale's Avatar
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    Quote Originally Posted by Ulth View Post
    Then just don't call it a mmorpg. You don't need thousands of people on at once to do something. Pretty much anything can be done with just a party of six. Sometimes it's bigger and you need an alliance of 18. Even with wildskeeper reives once the number of people get to about 40 it feels crowded. What doesn't matter is how many people need to active at one time for you to consider the game massive. What does matter is what works.
    Just to add to your point, I beat the first WKR with just 3 people the other day. Was a long fight, but in the end we won.

    Probably what would go a long way to making this game more friendly to casuals and smaller-numbers would be to simply do away with all of these time-limits on everything. That would be a nice start. That way smaller groups of players would have a better shot at being able to complete more content.
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  2. #2
    Player InpendingDeath's Avatar
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    Quote Originally Posted by Dale View Post
    Just to add to your point, I beat the first WKR with just 3 people the other day. Was a long fight, but in the end we won.

    Probably what would go a long way to making this game more friendly to casuals and smaller-numbers would be to simply do away with all of these time-limits on everything. That would be a nice start. That way smaller groups of players would have a better shot at being able to complete more content.
    I don't know what time limits you are talking about but 30mins in a battlefield is fine imo, Delves never really an issue of time either.
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  3. #3
    Player Dale's Avatar
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    Quote Originally Posted by InpendingDeath View Post
    I don't know what time limits you are talking about but 30mins in a battlefield is fine imo, Delves never really an issue of time either.
    I've done a lot of skirmishes where time is a serious factor. For example: trying to 2 man a Ra'Ka skirmish in the amount of time they give you is pretty hard. At least for us. We've been able to 3 man it - but even then there wasn't a lot of room for error. And we are pretty well geared. Not amazingly geared but well enough.

    Also, the time limits on a lot of those notorious monster fights in Adoulin are way too short. A lot of casual players (like me) would like to be able to work on our plasm reserves in our off-time but can't, because there just isn't enough time for me to solo them. And I miss the days when I could wander around soloing NMs for fun while waiting for my friends to get online as I used to do in abyssea when that place mattered.

    In my opinion time limits are an uncreative way to add challenge to any fight and should only be implemented on a very limited occasion. To rely on them as your chief source of challenge is flawed game design IMHO. It's also an impediment to a smaller group of friends being able to get things done.
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    Last edited by Dale; 10-25-2014 at 01:44 AM.

  4. #4
    Player InpendingDeath's Avatar
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    Quote Originally Posted by Dale View Post
    I've done a lot of skirmishes where time is a serious factor. For example: trying to 2 man a Ra'Ka skirmish in the amount of time they give you is pretty hard. At least for us. We've been able to 3 man it - but even then there wasn't a lot of room for error. And we are pretty well geared. Not amazingly geared but well enough.

    Also, the time limits on a lot of those notorious monster fights in Adoulin are way too short. A lot of casual players (like me) would like to be able to work on our plasm reserves in our off-time but can't, because there just isn't enough time for me to solo them. And I miss the days when I could wander around soloing NMs for fun while waiting for my friends to get online as I used to do in abyssea when that place mattered.

    In my opinion time limits are an uncreative way to add challenge to any fight and should only be implemented on a very limited occasion. To rely on them as your chief source of challenge is flawed game design IMHO. It's also an impediment to a smaller group of friends being able to get things done.
    I can understand why they wouldn't want the outside delve NMs to be timeless for the fact people would hold up other groups trying to do the same content, I've always just done shout skirmish and there always full so never worried about time I'd have to try doing with less people to really reply on that.
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  5. #5
    Player Dale's Avatar
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    Quote Originally Posted by InpendingDeath View Post
    I can understand why they wouldn't want the outside delve NMs to be timeless for the fact people would hold up other groups trying to do the same content, I've always just done shout skirmish and there always full so never worried about time I'd have to try doing with less people to really reply on that.
    I don't remember it being much of an issue in Abyssea when they allowed it. In any case, they could at least increase the time some so people could solo them for beads. I don't see what harm that would do.
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  6. #6
    Player InpendingDeath's Avatar
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    Quote Originally Posted by Dale View Post
    I don't remember it being much of an issue in Abyssea when they allowed it. In any case, they could at least increase the time some so people could solo them for beads. I don't see what harm that would do.
    Yeah, I've noticed also a lot of Abyssea monsters have 3 spawn points where others just have 1.
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  7. #7
    Player Dale's Avatar
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    Quote Originally Posted by InpendingDeath View Post
    Yeah, I've noticed also a lot of Abyssea monsters have 3 spawn points where others just have 1.
    Yeah some did. So they could always add more points like that if it became a problem too.
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