I'm sure there will be a lot of varying opinions of this. Mostly because some servers have more players than others. Personally I think my server is at the right amount of population. The economy is alright, every now and then there are shouts for pick ups, and I have a very nice linkshell. That being said I don't want it merged with another server, or have a server merged into it. However if you are on a dying or poor server maybe you should think about world transfer before asking to have the server shut down. Maybe instead they should have a free world transfer event and see how the chips fall. If enough people willing transfer out of a server then it might be time to merge it.
Yeah everyone will have a different opinion, and I do not know current populations on other servers. Just hard to call a game a MMORPG with such low numbers considering any other has 2k+ at any given time shouldn't this one have atleast 1,000 at any given time? Currently /sea all = 478. And of that more than half are AFK Bazaar/Peoples 2nd-3rd char.
Then just don't call it a mmorpg. You don't need thousands of people on at once to do something. Pretty much anything can be done with just a party of six. Sometimes it's bigger and you need an alliance of 18. Even with wildskeeper reives once the number of people get to about 40 it feels crowded. What doesn't matter is how many people need to active at one time for you to consider the game massive. What does matter is what works.
Well this is your problem. Almost everyone that is capable has already done this content, you're late to the party and asking people to do stuff that very few need. All you're going to get now is the people that were unable to do it before, which means they will be undergeared or simply not very skilled/experienced.
I'm not sure what you're shouting for, if it's bcnms for papers then many are capped or solo those now. If it's high tier delve, people won't join unless you're highly geared and known to be a good leader. Shout for stuff like WKR and you'll usually get a big group there.
FFXI is one of the very few games that you can tell how many are online, I can't think of any other mmo that lets you know how many are online at once. Thinking all these games have thousands of players on at any time is kinda silly.Server merge won't fix the problem you're having, what would fix it is an updated party finder system, but chances of that are slim.
Yeah everyone will have a different opinion, and I do not know current populations on other servers. Just hard to call a game a MMORPG with such low numbers considering any other has 2k+ at any given time shouldn't this one have atleast 1,000 at any given time?
Last edited by Pixela; 10-24-2014 at 08:45 PM.
Yes I know. Heaven forbid you a play a job you enjoy because it might take a couple more minutes to beat a battlefield or clear a raid. You are singing to the choir on that one. So I won't disagree with you. And this type of business-approach to video games is something that was less prevalent in the past. So you make a good point.
But as you say, server merges wouldn't fix this. And there are still nice people out there. But I'll concede you will probably have to look harder to find them.
I do slightly disagree with you about them needing to add more casual content for rejects though. Because it's been my experience the content can be completed by unusual jobs that don't fit the typical mold. I'm a casual player myself - and enjoy the challenge of figuring out how to succeed using different strategies. The ideal set up isn't needed to win on this game. Though you would never know that if you were to listen to some of these elite players who believe they have a monopoly on how to play the game.
I'm not sure what you mean when you say this game punishes people for being casuals. I can certainly understand how other players do. But if you could elaborate on why you feel the game does I would comment.
Last edited by Dale; 10-25-2014 at 12:12 AM.
Just to add to your point, I beat the first WKR with just 3 people the other day. Was a long fight, but in the end we won.
Probably what would go a long way to making this game more friendly to casuals and smaller-numbers would be to simply do away with all of these time-limits on everything. That would be a nice start. That way smaller groups of players would have a better shot at being able to complete more content.
I agree I have done most all Merit BCs with unique-non cookie cutter build setups but the fact is people are too stubborn to try. Maybe the real problem is lacking people who are willing to help others with nothing to gain for themselves. Maybe they should add a function like WKR to AA's and once clear them all can chose an item of your choice or something. I understand what he means by saying they punish people for being casuals because casual players are left to do content no one is doing nor willing to do because they have better harder things to do that you can't do yet. So if your left behind your not catching up without people not needing something from said event to help you, which is rare. Maybe a server merge would bring more people not so elite to the table, those willing to help others without getting anything from it.
Maybe but I doubt it. Chances are the amount of open-minded players would be drowned out by the influx of new elite-minded players; especially in regards to activities on shout. Rarely if ever do I see people shouting for all-comers. They usually always want very specific and ideal job combinations - the cookie-cutter set ups as you refer to them. And I doubt this would change after a server merge even though having these specific set ups isn't necessary at all.
Part of the problem is after someone views themselves as becoming an elite and taste the so-called endgame they have this habit of viewing the entire game in that very limited context. So even when doing something as simple as a chapter 1 REM battlefield for example they act as if they are getting ready to do some very difficult endgame alliance raid. I see it happen all the time. A battlefield you can solo yet I see players making a huge fuss about what job and gear everyone has. It's silly and very punishing to casuals who are trying to gear up I agree. I wish I could change their minds but I can't. They are set in their ways and for some it makes them feel special to exclude others.
I don't really think there is a good solution to this. I wish there was. But there isn't. That's why my best advice is to try and build a circle of friends you can depend on to help you with content and not nitpick of every minor detail. But I do now recognize that may be more difficult to do in today's climate. Most of my friends are from older times when the difficulty on this game was merciless and people were all but forced to befriend each other if they wanted to succeed. That is less the case now - so I'm sure that has lead to people being a lot more anti-social.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |