Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Thread: Auto Regain

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Feb 2014
    Posts
    146
    Quote Originally Posted by Grekumah View Post
    The dev. team would like dancers to utilize reverse flourish to maximize their TP management and as such they do not have any plans to add auto-regain to dancer.
    To Grekumah and Akihioko Matsui I hope you both are aware that you already giving all job a source of TP regain +10 with the use of a item. NPC by the name of Bernegeois sell Frontier Soda drink which offer TP regain +10 for any job that use as long as you have the inventory to carry them. Can we please just allow everyone to have a TP regain +10 through the use of lonis, sanction, and signet etc? and ban the soda Frontier Soda so people can't buy it anymore because it's too much of a hassle since these don't stack and it takes up a lot of inventory space.
    (0)

  2. #2
    Player
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    91
    I fail to see why Dancers would need auto-regain. Even a 50/tic would be over kill on it. Dancers can dual wield daggers, have access to DA+ gear, have access to dual wield gear, and have very good evasion and good accuracy. I haven't seen a dancer in years have a hard time keeping their TP up. So unless you're not good with TP management, you shouldn't be having problems.
    (3)
    Marada- Badass Tarutaru Ginger

  3. #3
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    Like i said, I mostly saw this needed in the olden days when DNC first came out (via trait or a regain stat on our bodies like mages got refresh). When the best WS we had forever was gust slash. When even with food and decent gear it was hard to land hits in parties. And we didnt come with dual wielding like we do now (And I dont even mean the end game since dnc wasnt allowed in much of anything back then, Im talkin leveling parties and whatever DNC might have been involved with in those days. Since people didnt view DNC as a melee at all, jsut a shitty healer). It is much different now than it was back then. I am not sure how many people even know how it was back then cause there was so few of us. Now there are dancers everywhere. These days with gear we have available and Melee updates we have gotten since then, Regain isnt as needed. (Still wouldnt mind seeing a Regain stat on empy body reforge, like mages get refresh, even if it was only 1 tp a tick. But I wouldnt cry about it if we didnt get it.)
    (0)

  4. #4
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Right now outside of getting some while waiting for a fight store tp would probably do more than an auto regain given attack speeds and such
    (2)

  5. #5
    Quote Originally Posted by dasva View Post
    Right now outside of getting some while waiting for a fight store tp would probably do more than an auto regain given attack speeds and such
    absolutely true, or a Conserve TP trait analogous to blm's Conserve MP trait so you can luck out, get off that Waltz V and still have enough TP for a kickass WS/self SC in 2 seconds.
    (0)

  6. #6
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Glamdring View Post
    absolutely true, or a Conserve TP trait analogous to blm's Conserve MP trait so you can luck out, get off that Waltz V and still have enough TP for a kickass WS/self SC in 2 seconds.
    Oh or maybe a trait similar to the augment you could get on Desultor Tassets. Like a gift that gives you -5 tp per waltz. Another one that gives -1 per step etc
    (0)

  7. #7
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    dancer doesnt need autoregain, removing the JA delay we incurr when doing steps would give us more tp over time and fix one of the biggest issues with the steps adjustment.

    The puppet master adjustment where they removed JA delay for maneuvers while meleeing means they could redo dancer steps so they could be done without DPS stalls.
    The visual cue of a step effect being applied could be changed from the current animation to just having a colored glow(different color per step type) effect pulse in the hand while the current meleeing animation continues unhindered.
    (2)
    Death Penalty / Terpsichore / Murgleis / Nagi / Kikoku / Armageddon / Twashtar

  8. #8
    Player
    Join Date
    Feb 2014
    Posts
    146
    Sapphire yeah I believe you are 100% correct about Ja Delay while DNC incurr a steps. It slow them down and they lose a few second of melee. This has been one of DNC biggest problem for a long time now and many DNC i see do not bother to land a steps but just melee. Maybe this is an issue and they probably fix it in the future I hope.

    What does everyone think is better? =)

    A: Remove JA delay while DNC incurr a steps.
    B: Leave it the way it is but when someone land a steps they get TP instead of losing TP.
    (0)

  9. #9
    Quote Originally Posted by Ataraxia View Post
    Sapphire yeah I believe you are 100% correct about Ja Delay while DNC incurr a steps. It slow them down and they lose a few second of melee. This has been one of DNC biggest problem for a long time now and many DNC i see do not bother to land a steps but just melee. Maybe this is an issue and they probably fix it in the future I hope.

    What does everyone think is better? =)

    A: Remove JA delay while DNC incurr a steps.
    B: Leave it the way it is but when someone land a steps they get TP instead of losing TP.
    I would have to say b, not because I prefer it but because they just lowered the steps recast, thus INCREASING JA delay, assuming we actually use them of course. Given that I have to assume the increase was intentional, not an unintended consequence. they COULD do as you said with a gain of TP, they could also-as they did with pup-get rid of the animation portion of the delay, not a perfect fix, but it would be something. I mean, I was never worried about 3 seconds delay per minute to do manuvers on a pup, but come on, if we max out steps-assuming the animation lock's removal that is still 12 seconds per minute lost from melee, 20% of our DPS, and that's not including time lost tossing a waltz or whatever.

    I just brushed the dust off my dancer the other night, aside from soloing I just can't see it having enough utility with that delay anymore, although that is colored by my having job alternatives. if it were my only 99 in top flight gear and maxed capacity points, etc. no doubt I'd be on here singing its praises as a powerhouse utility job in the hopes of convincing someone to invite me to an end-game whatever.
    (0)

  10. #10
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    I'd say remove ja delay largely it fixes the larger problem for everyone instead of just 1 job. It's not really just a dnc problem it's just now that they fixed it for pup (well somewhat fixed it) it's biggest for dnc. But after the update it's going to be a big problem for bst. Well sorta already is in that it is often an overall dps loss to use ready but will become even more apparent after they lower the recast and up the dmg. While it depends on how much the increase dmg and the skill elements the sheer frequency of readying will have a huge effect on how much help the change can actually accomplish at least in pt play. Hurts run a bit too as they can be rather spammy. Actually remove all fixed after action delays. Like the couple of seconds after casting a spell even with chainspell. The delay after ws. The delay after doing ranged attacks.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast