
Originally Posted by
Glamdring
I tend to agree with all you said. Oh, you beat the prior record for kill speed on X by 1 second? wow, you want a cookie with that? too bad, if the fight didn't drop a cookie you don't get one. because that's how impressed I am with your "accomplishment".
It's a game, I'm here to have some fun, with a reasonable, logical progression of effort to reward. I don't mind helping others, but if we take you in a PUG you need to pull your weight, we aren't putting in null slots just for you to collect drops and achievement points, player 6 in our party is still player 6 and so you are expected to do your part. However, there are easier ways to do some things so don't bitch at me if we lose doing a delve in a PUG of 3 runes, a thief, a smn and a geo in 117 gear because frankly it's not a good mix for the fight! And it was you pick-ups who insisted on trying it that way. Now, I don't believe in the cookie cutter as the only way to beat content and I've beaten enough content while breaking from the mold to know I'm right, but that still requires an intelligent build and smart play-generally smarter play actually, the cookiecutter strategies are designed around easy-mode for the fights.
now, as posted early on there are ways to set things up for rewards for vets to help 1st-timers. Using delve as the example since it's been used most in the thread, if you have already beaten the boss, for every member getting the KI you get 50k plasm and 2 airlixer +2. Was that hard to figure out? new games of course wouldn't be saddled with this mechanic, just have wins get you points, the more wins, the more points, and the points are exchanged for ALL the gear in the game; meaning if you just spam it enough the strongest piece of gear in the game is yours for putting the time in.