- New high-tier battlefields have been added.
- New High-Tier Battlefields and Their Leaders
- ★Trial by Fire / ★Trial by Ice / ★Trial by Wind / ★Trial by Earth / ★Trial by Lightning / ★Trial by Water
In these battlefields, adventurers will square off against Ifrit Prime, Shiva Prime, Garuda Prime, Titan Prime, Ramuh Prime, and Leviathan Prime, respectively.
- Joining the Fray
The key items required to participate in these battlefields can be acquired from the following NPCs in exchange for merit points.
- Trisvain in Northern San d’Oria (J-7)
- Raving Opposum in Port Bastok (J-11)
- Mimble-Pimble in Port Windurst (L-5)
- Required Key Items
* Players must be level 95 or greater and have cleared all six of the “Trial by” or “Trial Size Trial by” quests in order to receive these items; it does not matter if players have completed all “Trial bys,” all “Trial Size Trial bys” or a mixture of the two types.
Key Item Number of Merit Points Required Avatar Phantom Gem 20
- Regarding Difficulty Levels
Each mission battlefield is divided into five levels of difficulty. Boss strength, number and drop rate of spoils, as well as content level, increase in line with difficulty.
* Any player may select a difficulty level, but the battlefield's level will be determined by the first person to enter.
Difficulty Content Level Very Easy 113 Easy 116 Normal 119 Difficult Greater than 119 Very Difficult Greater than 119
* Players must have cleared the battlefield on normal to select either difficult or very difficult.
* All party members must be in possession of the required key item to enter.
- Battlefield, Boss, and Entry Restrictions
Battlefield Name Required Key Item Point of Entry Boss Entry Restrictions ★Trial by Fire Avatar Phantom Gem Cloister of Flames Ifrit Prime All Levels
Thirty Minutes
Six-Person Party★Trial by Ice Cloister of Frost Shiva Prime ★Trial by Wind Cloister of Gales Garuda Prime ★Trial by Earth Cloister of Tremors Titan Prime ★Trial by Lightning Cloister of Storms Ramuh Prime ★Trial by Water Cloister of Tides Leviathan Prime - Spoils
Spoils are rewarded both for vanquishing the boss and clearing the battlefield, and include items needed for reforging artifact and relic armor in addition to equipment unique to each battlefield.
- The chapters of Rem’s Tale rewarded for each battlefield are as follows.
Battlefield Rem’s Tale Chapter ★Trial by Fire Rem’s Tale Chapter 9 ★Trial by Ice Rem’s Tale Chapter 10 ★Trial by Wind Rem’s Tale Chapter 6 ★Trial by Earth Rem’s Tale Chapter 8 ★Trial by Lightning Rem’s Tale Chapter 7 ★Trial by Water Rem’s Tale Chapter 9
- The following jobs have undergone adjustments.
- Warrior
- The effects of the job ability Berserk now increase in stages as the player rises in level. Physical attack increases by approximately 1% per stage at levels 50, 60, 70, 80, and 90, and reaches a maximum of approximately 30% when combined with the original effects.
- The effects of the job ability Defender now increase in stages as the player rises in level.Physical defense increases by approximately 1% per stage at levels 50, 60, 70, 80, and 90, and reaches a maximum of approximately 30% when combined with the original effects.
- Thief
- Dagger skill has been raised from A to A+.
- Beastmaster
- Axe skill has been raised from A to A+.
- Familiars summoned using the Call Beast ability now have increased physical, ranged, and magic accuracy when level 100 or above.
- Ninja
- A new job trait, Daken, has been added.
When equipped with a shuriken, the ninja will occasionally throw it upon autoattacking.
This trait is learned at level 25 and increases in stages at level 40, 55, 70, and 95.
* Under normal circumstance, shuriken thrown using Daken will not be consumed.
- Sange has undergone the following adjustments.
Sange (Recast time: 3 min., effect duration: 60 sec.)
Daken will always activate but consume shuriken while active. Increase ranged accuracy by 25.
- Katana skill has been raised from A to A+.
- Dragoon
- Wyverns now have increased physical, ranged, and magic accuracy when level 100 or above.
- Summoner
- A new spell has been added.
- Atomos (Lv. 75, Recast time: 60 sec.)
Removes one magic effect from an enemy and grants it to friendly players within area of effect.
* Atomos can be received as part of the quest “A Forbidden Reunion.”
* Atomos has no additional blood pacts usable during Astral Flow.
- A new job ability, Apogee, has been added.
Apogee (Lv. 70, Recast time: 5 min., Effect duration: 60 sec.)
Decreases the recast time on the next blood pact, but causes it to consume more MP.
- The job ability Avatar's Favor has been changed.
- Penalties, including those to physical and magic attack, have been abolished.
- The avatar's perpetuation cost now increases.
- Avatars now have increased physical, ranged, and magic accuracy when level 100 or above.
- Blue Mage
- The casting time of the following spells has been decreased.
Metallic Body / Warm-Up / Amplification / Zephyr Mantle / Triumphant Roar
- The effect duration of the following spells has been increased.
Metallic Body / Memento Mori / Reactor Cool / Saline Coat / Plasma Charge / Diamondhide / Magic Barrier / Barrier Tusk / Orcish Counterstance / Nature's Meditation / Zephyr Mantle / Triumphant Roar
- The MP cost of Triumphant Roar has been decreased.
- The efficacy of Regeneration has been increased.
- Attribute adjustments have been added to the following spells.
Tempestuous Upheaval / Rending Deluge / Enbalming Earth / Foul Water / Retinal Glare / Subduction
- Sword skill has been raised from A to A+.
- Puppetmaster
- Hand-to-hand skill has been raised from B+ to A+.
- Automatons now have increased physical, ranged, and magic accuracy when level 100 or above.
- Dancer
- The following job abilities have undergone adjustments.
- The recast time for steps has been decreased from fifteen to five seconds.
- The recast time for the job ability Presto has been decreased from thirty to fifteen seconds.
- The job ability Climactic Flourish now receives a damage boost varying with charisma.
- The job ability Striking Flourish has had its recast time decreased from 120 to thirty seconds and now receives a damage boost varying with charisma.
- The job ability Ternary Flourish has had its recast time decreased from 120 to forty-five seconds and now receives a damage boost varying with charisma.
- Dagger skill has been raised from B+ to A+.
- Geomancer
- A new job ability, Entrust, has been added.
Entrust (Lv. 75, Recast time: 10 min., Effect duration: 60sec.)
The next indicolure spell cast may target a party member.
- The Trust initiative has undergone the following adjustments.
- Alter egos may now be called forth in the following mission battlefields.
The Secret Weapon / On My Way / Saintly Invitation / The Heir to the Light / Where Two Paths Converge / Moon Reading
- Ingrid now has the job trait Undead Killer.
- Walk of Echoes has undergone the following adjustments.
- Players will now be forced out immediately after a walk has been cleared.
Rewards gleaned from victory may be obtained from the treasure coffers located near the Echo Disseminator.
* Leaving Walk of Echoes for another area without first claiming your rewards will relinquish your right to claim them.
- Kupofried’s Medallions may now be purchased from the Echo Disseminator.
- The amount of time for a walk to become active once it has been defeated has been reduced from ten minutes to one minute (Earth time).
- If a battle has not been started for a particular walk after a certain amount of time, the forces within will determine whether the walk becomes a surge or endowed walk.
- After a surge or endowed walk has been cleared, the forces within will now determine whether a surge or endowed walk will take place during the next respawn.
- Experience and capacity points may now be earned from Stormy Autochthons in alluvion skirmishes and from all monsters in Yorcia Weald [U].
Points earned from these monsters do not benefit from chain bonuses or the effects of dedication.
- Certain special techniques used by monsters have undergone the following adjustments.
- Fuscous Ooze
This ability no longer removes players’ equipment.
The amount of time the player may not change equipment after being a victim of this attack has been changed from forty seconds to between thirty and forty-five seconds.
- Mucilaginous Ooze
This ability no longer removes players’ equipment.
The amount of time the player may not change equipment after being a victim of this attack has been changed from ninety seconds to between sixty and ninety seconds.