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  1. #8
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    Join Date
    Mar 2011
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    453
    Quote Originally Posted by mattkoko View Post
    Actually, there is no way to make erratic flutter last 8 minutes. I do however admit I am wrong that it only lasts 5 minutes. I even changed it just for you. I forgot about the update where they now add 5% duration per merit which makes it last very slightly over 6 minutes (still no where near 8 minutes). So my bad, sorry. But since you used 8 minutes, lets say it did last 8 minutes just for the sake of argument. That is still 2 minutes of everyone going with out haste and to a pld in many of the big fights, haste full time or close to it is important. I never claimed I know it all. But, you basically put blu out there making it sound like the absolute best job in the game and glorified the hell out of it when most of your examples are very poor and not as great as they sound on paper. You say don't use the set points argument, however it is a very big factor. Like I said, blu is a great job. Not taking anything away from it in the slightest. But it is hardly as overpowered as you say. Which is my main point.

    And here we go, now we are talking about survivability solo. As far as solo goes, I stand by that many of your examples are poor. Again, they sound good on paper. You just admitted straight up that rdm is very capable of surviving. They have immediate access to all spells. Blu does not. Although we have many defensive spells, they either cost a lot of mp, or they don't last long enough to be of any use. And please don't tell me I am confused this time and say you are not talking about survivability because all of your spell examples are survivability spells that you used for blu in your claim of how over powered we are. By the way, I was not confused at all before either. You used AoE as a part of your example, so I used it back. I call it as I see it. You also used winds of promy as an example in your list of "Overpowering spells." So you say this is not about parties, but some of your examples say otherwise. But since we are not talking about parties anymore, if your DD skills are boosted for solo, don't you think your DD skills will be boosted for parties as well. All of these job adjustments they have been doing have not been to increase the solo skills for said jobs.

    As far as you doing 80% dmg of a mnk (Not going to say it didn't happen because I was not there. Though seeing your pattern of over exaggerating of pretty much everything in your previous post, I do question it), if this is in fact true, then you obviously don't need A+ sword skill and enhanced enspells since that would be overpowering.

    I still stand by my point, which you failed to mention anything about in your previous post, that rdm is seen as a support job. So if you are looking for balance, you would still want to compare rdm to brd, cor, and geo. Leave blu out of it because DD wise, blu is far from OP. And survivability wise, I don't even need an argument for since you did such a good job telling me how awesome rdm is at surviving.

    And Zekander, sorry I thought I used quotes before on Protey but I guess I did not. It was not aimed to you. I actually think you make a very valid point, however, they also left out cor, brd, and geo. All 3 of their main melee weapons are still B-/b+. And the thing that is in common with all of these jobs is that they are seen as support jobs. Therefore, I can see SE's reasoning for not increasing sword skills for rdm. Not saying I completely agree with it. I just understand it I guess lol. Now, as far as Dray goes, I highly doubt him trolling will effect any decisions made by the development team. However, the title of this post being "general complaints," I can see the dev team passing right over this post just because of the title. Rather then using complaint in the title, try using "general suggestions" or "suggestions for rdm" or something along those lines. Because you do have suggestions in your main post. But if the title doesn't bring them into the thread, then there is no point for those suggestions.
    ok here we go again... you are forgetting about relic feet: 5/5 merits = 25%, add feet, that's another 25%. so you're looking at 7.5 minutes. I put about 8 with a question mark because I knew it was somewhere around there. Sometimes I wonder if you play BLU as much as you say you do. Or maybe you just don't play it properly/gimped. You say I have a pattern of over exaggerating. where? that's right, I don't. I also question the things you say because you lumped a BLU in the PLD party. And you seem to think PLD needs haste. All events that a PLD is brought to is because there are RNGs. Decoy Shot says hi. Any other fights you don't bring PLDs because it is a waste. Sure, giving the PLD haste will benefit, but it's not as big of a deal as you make it out to be. Maybe you play with a group of people in a non-standard way where you put BLUs in with PLDs, more power to you. The rest of us don't.

    The reason I say those things about BLU is I've seen 2 BLUs in delve keep an NM terrorized for almost the entire duration of its life. I've seen a BLU be able to heavy gravity a ton of mobs and kite them in pinch situations or just spam that spell and kill them all at once. I've seen BLU erasega and fully heal the party as if it was a WHM. I've seen BLU with like 3000 defense (though I think he might have had a minne or two), my PLD doesn't come even close to that. I've seen mythic BLU with unlimited MP. I've seen BLU outparsing MNKs. The list goes on.

    You state RDM is seen as a support job. This is your own bias. RDM is a jack-of-all trades; whether it be DD, support, tank, healer... I've done them all.

    As to your comment regarding how I fared against that MNK, keep in mind that I am not anywhere near the average RDM. I have put massive amounts of time and effort into it and have pretty much the best gear in all aspects. You also need to keep in mind that the SAMs were doing over double the damage of the MNK. Now SAMs are waaaaaay OP.
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    Last edited by Protey; 10-02-2014 at 02:55 PM.