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  1. #1
    Player Zekander's Avatar
    Join Date
    Sep 2014
    Posts
    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    I never compared RDM to BLU, and I know full well that increasing our sword skill won't make any difference in getting parties, which is pretty much why I asked for it. The style of the Red Mage is a mage that wields a sword, this has always been the case. However, in FFXI, RDM sword use is continually being marginalized in all content, an increase in sword skill would show that at least SE is being faithful to the style of the job, rather then simply pretending it doesn't exist.

    I don't want RDM to be an exceptional melee DD, what I want is to have meleeing be an acceptable option in some party based content. Things like it being acceptable for a RDM to melee down adds in delve/incursion/etc. Then when the party gets to a boss the RDM can fall back to the backlines and provide some assistance in a support role. A better sword skill would help to change player opinion about what is acceptable for a RDM to do.
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  2. #2
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    By the way, the fact that I mentioned dnc getting A+ skills may invite some thieves in here considering there is a whole other post on how thf is being overshadowed by dnc. So time to rename the title again lol.
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  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by mattkoko View Post
    By the way, the fact that I mentioned dnc getting A+ skills may invite some thieves in here considering there is a whole other post on how thf is being overshadowed by dnc. So time to rename the title again lol.
    and how about them PUPs getting A+ skill. That leaves MNK only with counter and kick attacks to outparse the puppet.... not seeing that happening.
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  4. #4
    Quote Originally Posted by Protey View Post
    and how about them PUPs getting A+ skill. That leaves MNK only with counter and kick attacks to outparse the puppet.... not seeing that happening.
    2 more levels of Martial arts, Boost (where aplicable), Skillchain Bonus 2, Focus.

    As a Monk, I am not too afraid of being knocked off the list, most puppetmasters are terrible and the good ones deserve to be put on par.
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  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Shirai View Post
    2 more levels of Martial arts, Boost (where aplicable), Skillchain Bonus 2, Focus.

    As a Monk, I am not too afraid of being knocked off the list, most puppetmasters are terrible and the good ones deserve to be put on par.
    I wouldn't include MA as part of that list. KKK + cirque necklace + augmented JSE cape puts a PUP at about 40 delay lower than a MNK. Even if you didn't include a KKK that's still only 10 delay behind that of a MNK.
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