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  1. #1
    Player mattkoko's Avatar
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    Character
    Seig
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    Lakshmi
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    DRK Lv 99
    While is is true all of the spells you mentioned are great spells. and you say don't use set points as an excuse, but that is a big factor. You have to remember that every single job other then blu has native job traits. In order for blu to get job traits, they need a certain spell combination. Sometimes this means setting useless spells just to get a job trait.

    Also, spells like winds of promy is a great spell, but we cannot select party members. The party needs to be with in the blu's vicinity. And the mp cost on winds of promy is a pretty decent amount (89mp) where sch and /sch can cast it for 18 mp or less with light arts and those jobs that have a native conserve mp trait (a trait where we need a special spell combination to even have access to and by spells we may not even have any use for other then that trait).

    Occultation is a great spell but it costs a crap tone of mp (138mp to be exact). The only place this really got its chance to shine is in abyssea with a 10-15mp tic refresh.

    Barrier tusk lasts 60 seconds. Although it is nice, and sounds great on paper, it is situational at best.

    Cocoon is amazing. not going to sugar coat that at all.

    Subduction is cheap to cast and it is a nice spell but it costs 6 set points. A lot of these so called overpowered spells are great spells. I'm not going to lie. But even with assimilation and additional set points through JP, you still need to make a lot of sacrifices in order to get the proper job traits for whatever event along with the spells you want.

    Edit: I forgot to mention blu's version of stun. Although it is a great stun, it is not as reliable as the actual stun spell. The actual stun spell is a lot less likely to be resisted, unless that mob has a natural resistance to stun. In other words, if a party needs a reliable stunner, they most likely will not turn to blu.

    Also, it is true that diffusion can let you cast AOE haste II. Can also cast AOE refresh. Duration of erratic flutter is 5 minutes however (just over 6 minutes if you fully merit diffusion). Not 8. Rdm can recast haste II on them self and other party members full time (assuming that rdm is reliable and reapplies). Main point is blu is not invited to parties because they can cast AoE haste II. If people want haste II, they will go to a job that can reapply it on other party members full time.

    With this said, I am not saying blu is a bad job. I love blu and it is a lot of fun and it is a great job to play. But it is no where close to being overpowered as you say. I don't know what your gripe is with the job, but just you saying that set points is not a factor when it absolutely is, as well as saying that erratic flutter lasts for 8 minutes when it lasts for 5 minutes tells me how little you know about the job. So before you talk about how OP blu is, level it to 99. Because for every great thing blu can do, a lot of sacrifice has to be made to get the desired traits along with the dmg output. You mentioned a lot of great defensive spells, but blu does not get invited to events because they can get 10 blink shadows, 15% past PDT cap, and AOE haste II every 10 minutes. They get invited to parties for dmg output (and occasionally absolute terror. Hell before blu got their physical spells boosted, AT was one of the only reasons they were invited to some of the delves). Which means we have to sacrifice most, if not all of our defensive spells to keep up with the other DDs. And we still wont keep up with the likes of mnk and sam.

    RDM on the other hand is asked to parties more for their support role. RDMs don't get parties because they deal awesome dmg with their almighty sword skills. And even at A+ sword skill, you still wont get parties for your almighty sword skills. You want to know why? Because, rdm is mainly looked toward for support. So lets say the rdm runs in to poke the mob with a sword. Not only is that rdm just feeding tp, but putting them self in danger to get killed. It's hard to give support to your party members if your dead.

    So you can go ahead and compare rdm to blu all you want, but they are used in parties for entirely different reasons. If you want to compare rdm to other jobs as far as balance goes, Compare them to the likes of brd, cor, and geo, because that is the category they fall into. As I said in the other thread, I am not against rdm getting a boost in their enspells or even A+ sword skills. If it makes them happy, I am all for it. But it is quite obvious you don't know much about blu, and if you did play blu, you would not be saying it is OP.
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    Last edited by mattkoko; 10-02-2014 at 01:03 PM.

  2. #2
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    Quote Originally Posted by mattkoko View Post
    ...as well as saying that erratic flutter lasts for 8 minutes when it lasts for 5 minutes tells me how little you know about the job...
    First off, AoE erratic flutter can last a lot longer than 5 minutes. Probably because of that thing called merits.... but you wouldn't know about that Mr. IthinkIknoweverythingaboutBLUbutdon't.

    Quote Originally Posted by mattkoko View Post
    So you can go ahead and compare rdm to blu all you want, but they are used in parties for entirely different reasons. If you want to compare rdm to other jobs as far as balance goes, Compare them to the likes of brd, cor, and geo, because that is the category they fall into. As I said in the other thread, I am not against rdm getting a boost in their enspells or even A+ sword skills. If it makes them happy, I am all for it. But it is quite obvious you don't know much about blu, and if you did play blu, you would not be saying it is OP
    you are under the impression that this is all about being invited to parties.... it's not. Nowhere in my post did I mention invites to parties. Which was kind of obvious from the solo spells I mentioned. I can possibly see where you are confused as I did mention AoE haste2 as a possibility and I quoted Selindrile who mentioned RDMs shouted for more than BLUs, but that is a quote and not something I wrote.

    Quote Originally Posted by mattkoko View Post
    RDM on the other hand is asked to parties more for their support role. RDMs don't get parties because they deal awesome dmg with their almighty sword skills. And even at A+ sword skill, you still wont get parties for your almighty sword skills. You want to know why? Because, rdm is mainly looked toward for support. So lets say the rdm runs in to poke the mob with a sword. Not only is that rdm just feeding tp, but putting them self in danger to get killed. It's hard to give support to your party members if your dead..
    I'm going to throw your own words right back at you: go level RDM to 99 as it is quite obvious you don't know much about RDM. I have melee'd on RDM in delve. On Wopket I did 80% damage of the MNK.... I would hardly call that "just feeding TP". And as to your comment about a RDM putting themselves in danger and getting killed..... you do know that RDM is one of the most capable jobs at surviving? O wait, you don't, cuz you don't play RDM.
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  3. #3
    Player mattkoko's Avatar
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    Seig
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    Lakshmi
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    DRK Lv 99
    Quote Originally Posted by Protey View Post
    First off, AoE erratic flutter can last a lot longer than 5 minutes. Probably because of that thing called merits.... but you wouldn't know about that Mr. IthinkIknoweverythingaboutBLUbutdon't.



    you are under the impression that this is all about being invited to parties.... it's not. Nowhere in my post did I mention invites to parties. Which was kind of obvious from the solo spells I mentioned. I can possibly see where you are confused as I did mention AoE haste2 as a possibility and I quoted Selindrile who mentioned RDMs shouted for more than BLUs, but that is a quote and not something I wrote.



    I'm going to throw your own words right back at you: go level RDM to 99 as it is quite obvious you don't know much about RDM. I have melee'd on RDM in delve. On Wopket I did 80% damage of the MNK.... I would hardly call that "just feeding TP". And as to your comment about a RDM putting themselves in danger and getting killed..... you do know that RDM is one of the most capable jobs at surviving? O wait, you don't, cuz you don't play RDM.
    Actually, there is no way to make erratic flutter last 8 minutes. I do however admit I am wrong that it only lasts 5 minutes. I even changed it just for you. I forgot about the update where they now add 5% duration per merit which makes it last very slightly over 6 minutes (still no where near 8 minutes). So my bad, sorry. But since you used 8 minutes, lets say it did last 8 minutes just for the sake of argument. That is still 2 minutes of everyone going with out haste and to a pld in many of the big fights, haste full time or close to it is important. I never claimed I know it all. But, you basically put blu out there making it sound like the absolute best job in the game and glorified the hell out of it when most of your examples are very poor and not as great as they sound on paper. You say don't use the set points argument, however it is a very big factor. Like I said, blu is a great job. Not taking anything away from it in the slightest. But it is hardly as overpowered as you say. Which is my main point.

    And here we go, now we are talking about survivability solo. As far as solo goes, I stand by that many of your examples are poor. Again, they sound good on paper. You just admitted straight up that rdm is very capable of surviving. They have immediate access to all spells. Blu does not. Although we have many defensive spells, they either cost a lot of mp, or they don't last long enough to be of any use. And please don't tell me I am confused this time and say you are not talking about survivability because all of your spell examples are survivability spells that you used for blu in your claim of how over powered we are. By the way, I was not confused at all before either. You used AoE as a part of your example, so I used it back. I call it as I see it. You also used winds of promy as an example in your list of "Overpowering spells." So you say this is not about parties, but some of your examples say otherwise. But since we are not talking about parties anymore, if your DD skills are boosted for solo, don't you think your DD skills will be boosted for parties as well. All of these job adjustments they have been doing have not been to increase the solo skills for said jobs.

    As far as you doing 80% dmg of a mnk (Not going to say it didn't happen because I was not there. Though seeing your pattern of over exaggerating of pretty much everything in your previous post, I do question it), if this is in fact true, then you obviously don't need A+ sword skill and enhanced enspells since that would be overpowering.

    I still stand by my point, which you failed to mention anything about in your previous post, that rdm is seen as a support job. So if you are looking for balance, you would still want to compare rdm to brd, cor, and geo. Leave blu out of it because DD wise, blu is far from OP. And survivability wise, I don't even need an argument for since you did such a good job telling me how awesome rdm is at surviving.

    And Zekander, sorry I thought I used quotes before on Protey but I guess I did not. It was not aimed to you. I actually think you make a very valid point, however, they also left out cor, brd, and geo. All 3 of their main melee weapons are still B-/b+. And the thing that is in common with all of these jobs is that they are seen as support jobs. Therefore, I can see SE's reasoning for not increasing sword skills for rdm. Not saying I completely agree with it. I just understand it I guess lol. Now, as far as Dray goes, I highly doubt him trolling will effect any decisions made by the development team. However, the title of this post being "general complaints," I can see the dev team passing right over this post just because of the title. Rather then using complaint in the title, try using "general suggestions" or "suggestions for rdm" or something along those lines. Because you do have suggestions in your main post. But if the title doesn't bring them into the thread, then there is no point for those suggestions.
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    Last edited by mattkoko; 10-02-2014 at 01:12 PM.

  4. #4
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    Quote Originally Posted by mattkoko View Post
    Actually, there is no way to make erratic flutter last 8 minutes. I do however admit I am wrong that it only lasts 5 minutes. I even changed it just for you. I forgot about the update where they now add 5% duration per merit which makes it last very slightly over 6 minutes (still no where near 8 minutes). So my bad, sorry. But since you used 8 minutes, lets say it did last 8 minutes just for the sake of argument. That is still 2 minutes of everyone going with out haste and to a pld in many of the big fights, haste full time or close to it is important. I never claimed I know it all. But, you basically put blu out there making it sound like the absolute best job in the game and glorified the hell out of it when most of your examples are very poor and not as great as they sound on paper. You say don't use the set points argument, however it is a very big factor. Like I said, blu is a great job. Not taking anything away from it in the slightest. But it is hardly as overpowered as you say. Which is my main point.

    And here we go, now we are talking about survivability solo. As far as solo goes, I stand by that many of your examples are poor. Again, they sound good on paper. You just admitted straight up that rdm is very capable of surviving. They have immediate access to all spells. Blu does not. Although we have many defensive spells, they either cost a lot of mp, or they don't last long enough to be of any use. And please don't tell me I am confused this time and say you are not talking about survivability because all of your spell examples are survivability spells that you used for blu in your claim of how over powered we are. By the way, I was not confused at all before either. You used AoE as a part of your example, so I used it back. I call it as I see it. You also used winds of promy as an example in your list of "Overpowering spells." So you say this is not about parties, but some of your examples say otherwise. But since we are not talking about parties anymore, if your DD skills are boosted for solo, don't you think your DD skills will be boosted for parties as well. All of these job adjustments they have been doing have not been to increase the solo skills for said jobs.

    As far as you doing 80% dmg of a mnk (Not going to say it didn't happen because I was not there. Though seeing your pattern of over exaggerating of pretty much everything in your previous post, I do question it), if this is in fact true, then you obviously don't need A+ sword skill and enhanced enspells since that would be overpowering.

    I still stand by my point, which you failed to mention anything about in your previous post, that rdm is seen as a support job. So if you are looking for balance, you would still want to compare rdm to brd, cor, and geo. Leave blu out of it because DD wise, blu is far from OP. And survivability wise, I don't even need an argument for since you did such a good job telling me how awesome rdm is at surviving.

    And Zekander, sorry I thought I used quotes before on Protey but I guess I did not. It was not aimed to you. I actually think you make a very valid point, however, they also left out cor, brd, and geo. All 3 of their main melee weapons are still B-/b+. And the thing that is in common with all of these jobs is that they are seen as support jobs. Therefore, I can see SE's reasoning for not increasing sword skills for rdm. Not saying I completely agree with it. I just understand it I guess lol. Now, as far as Dray goes, I highly doubt him trolling will effect any decisions made by the development team. However, the title of this post being "general complaints," I can see the dev team passing right over this post just because of the title. Rather then using complaint in the title, try using "general suggestions" or "suggestions for rdm" or something along those lines. Because you do have suggestions in your main post. But if the title doesn't bring them into the thread, then there is no point for those suggestions.
    ok here we go again... you are forgetting about relic feet: 5/5 merits = 25%, add feet, that's another 25%. so you're looking at 7.5 minutes. I put about 8 with a question mark because I knew it was somewhere around there. Sometimes I wonder if you play BLU as much as you say you do. Or maybe you just don't play it properly/gimped. You say I have a pattern of over exaggerating. where? that's right, I don't. I also question the things you say because you lumped a BLU in the PLD party. And you seem to think PLD needs haste. All events that a PLD is brought to is because there are RNGs. Decoy Shot says hi. Any other fights you don't bring PLDs because it is a waste. Sure, giving the PLD haste will benefit, but it's not as big of a deal as you make it out to be. Maybe you play with a group of people in a non-standard way where you put BLUs in with PLDs, more power to you. The rest of us don't.

    The reason I say those things about BLU is I've seen 2 BLUs in delve keep an NM terrorized for almost the entire duration of its life. I've seen a BLU be able to heavy gravity a ton of mobs and kite them in pinch situations or just spam that spell and kill them all at once. I've seen BLU erasega and fully heal the party as if it was a WHM. I've seen BLU with like 3000 defense (though I think he might have had a minne or two), my PLD doesn't come even close to that. I've seen mythic BLU with unlimited MP. I've seen BLU outparsing MNKs. The list goes on.

    You state RDM is seen as a support job. This is your own bias. RDM is a jack-of-all trades; whether it be DD, support, tank, healer... I've done them all.

    As to your comment regarding how I fared against that MNK, keep in mind that I am not anywhere near the average RDM. I have put massive amounts of time and effort into it and have pretty much the best gear in all aspects. You also need to keep in mind that the SAMs were doing over double the damage of the MNK. Now SAMs are waaaaaay OP.
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    Last edited by Protey; 10-02-2014 at 02:55 PM.

  5. #5
    Player Malthar's Avatar
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    Shiva
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    Dammit Protey, stop! You're giving Dray a big head.
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  6. #6
    Player Dale's Avatar
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    Character
    Jeremi
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    Quetzalcoatl
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    PLD Lv 99
    Quote Originally Posted by Protey View Post
    You state RDM is seen as a support job. This is your own bias. RDM is a jack-of-all trades; whether it be DD, support, tank, healer... I've done them all.

    .
    But there is no conflict in that analysis. You can view Red Mage as a support job and still recognize they are able to fulfill many roles. That is partly why this class is such a powerful support tool to begin with. Because it can recognize a weakness in a current group and successfully fill that hole. No other job can do this to the extent Red Mage can - at least not that I have encountered so far.

    So I would agree with both of you. They are a support job but also a jack of all trades.
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    Last edited by Dale; 10-02-2014 at 11:48 PM.

  7. #7
    Player mattkoko's Avatar
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    Seig
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    DRK Lv 99
    Quote Originally Posted by Protey View Post
    ok here we go again... you are forgetting about relic feet: 5/5 merits = 25%, add feet, that's another 25%. so you're looking at 7.5 minutes. I put about 8 with a question mark because I knew it was somewhere around there. Sometimes I wonder if you play BLU as much as you say you do. Or maybe you just don't play it properly/gimped. You say I have a pattern of over exaggerating. where? that's right, I don't. I also question the things you say because you lumped a BLU in the PLD party. And you seem to think PLD needs haste. All events that a PLD is brought to is because there are RNGs. Decoy Shot says hi. Any other fights you don't bring PLDs because it is a waste. Sure, giving the PLD haste will benefit, but it's not as big of a deal as you make it out to be. Maybe you play with a group of people in a non-standard way where you put BLUs in with PLDs, more power to you. The rest of us don't.

    The reason I say those things about BLU is I've seen 2 BLUs in delve keep an NM terrorized for almost the entire duration of its life. I've seen a BLU be able to heavy gravity a ton of mobs and kite them in pinch situations or just spam that spell and kill them all at once. I've seen BLU erasega and fully heal the party as if it was a WHM. I've seen BLU with like 3000 defense (though I think he might have had a minne or two), my PLD doesn't come even close to that. I've seen mythic BLU with unlimited MP. I've seen BLU outparsing MNKs. The list goes on.

    You state RDM is seen as a support job. This is your own bias. RDM is a jack-of-all trades; whether it be DD, support, tank, healer... I've done them all.

    As to your comment regarding how I fared against that MNK, keep in mind that I am not anywhere near the average RDM. I have put massive amounts of time and effort into it and have pretty much the best gear in all aspects. You also need to keep in mind that the SAMs were doing over double the damage of the MNK. Now SAMs are waaaaaay OP.
    So I know I said I would not add anymore to the blu vs red mage portion of this thread but considering more and more jobs seem to be getting involved I figured it wouldn't hurt lol

    So I stand corrected again. And again admit I am wrong. But it's alright. Hey, in order to learn, ya gotta get hit in the head a couple times. In this case I facepalmed myself twice. As for your comment about me possibly being gimped, I honestly did not really look toward relic for blu yet mainly because my my main job is drk and been so focused on decking that out (full 119 and filling in some gear swap slots to boost utility type stuff). I took about a year break and came back on the day they increased Ilevel to 119. Blu is my second main. Is it gimped now? I wouldn't say that, but I would say it would be about average as I have played it a bit and made improvements (blu has helped me a great deal with soloing some of the battle fields for chapters 1-5 so having at least a 119 weapon with some 119 pieces I felt was necessary). As far as me bringing blu and pld in the same party, it is something I have done, but I was not talking about that specifically. I was talking about haste in general. Coming back I quickly realized I had to level whm to get into anything because it was either 119 or gtfo unless your a whm or brd. And no matter what job I came to an event in, if there was a pld the main thing every pld asked for was haste (along with pretty much every DD other then rng). Your argument, was talking about aoe buffs, and my main argument back is, if people want buffs, they are not going to look to a blu that can aoe buffs every 10 minutes. They are going to look to a job that can keep those buffs up full time rather then only 80% of the time. It is Utility at best.

    As far as me being bias to rdm, keep in mind, I have always seen rdm as a jack of all trades as well. However, it seems like SE is making them into a support class because jack of all trades is nice solo, and in some strategic party situations, but master of non doesn't get you into groups unless you established yourself well enough to others (which it seems like you have since you completely decked out your rdm). To counter this, SEs last rdm updated introduced spells in the support department in the way of debuffs. Which is why I link them in the support department considering that seems to be the direction they are taking. The same goes for blu though in a different way. I have used blu to tank, heal, buff, debuff etc. However, this does not get you into groups as i said before. If they want a healer, they are going to get the best possible healer (whm although I have seen some pretty amazing Sch fill this role as well). If they want a buffer or a support, they are going to get a brd. Next in line is usually cor, geo and rdm if they cannot find a brd (though from what I have seen, geo is getting better and I have also been with some rdms filling the support role). To counter this for blu though, they gave a pretty decent boost to their physical spells, to put them more in the DD category. Now with all of this said, I do not disagree with you. I certainly don't think increased enspells or giving them sword A or A+ will break the job in anyway. But it seems all of the job adjustment updates have been to get more jobs in group content, rather then solo content.

    I do apologize for getting a little snippy. I sensed some attitude toward blu from you and I jumped to the defensive. As far as your pattern of exaggerating comment, you made every single spell that you listed seem way more glorified then they actually are. The only spell you listed that was not blown up too much was cocoon and AT (again, considering AT for a while is all we were wanted for and still in some cases that is the only reason we are able to participate). However in your previous posts, your examples were much more realistic. However, I still wouldn't say they are over powered just because you still have to sacrifice to be able to do any of the rolls effectively due to spell set points, where rdm can adapt in a pinch. I do agree with you that mythic blu is beyond OP. But you can say the same about many of the mythic wielders. Now back in the abyssea era, if you came in and said blu was op, I would not disagree with you in the slightest. Blu was beyond over powered in abyssea with the right gear and atmas.
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    Last edited by mattkoko; 10-03-2014 at 12:22 PM.

  8. #8
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    Quote Originally Posted by Protey View Post
    ok here we go again... you are forgetting about relic feet: 5/5 merits = 25%, add feet, that's another 25%. so you're looking at 7.5 minutes. I put about 8 with a question mark because I knew it was somewhere around there. Sometimes I wonder if you play BLU as much as you say you do. Or maybe you just don't play it properly/gimped. You say I have a pattern of over exaggerating. where? that's right, I don't. I also question the things you say because you lumped a BLU in the PLD party. And you seem to think PLD needs haste. All events that a PLD is brought to is because there are RNGs. Decoy Shot says hi. Any other fights you don't bring PLDs because it is a waste. Sure, giving the PLD haste will benefit, but it's not as big of a deal as you make it out to be. Maybe you play with a group of people in a non-standard way where you put BLUs in with PLDs, more power to you. The rest of us don't.

    The reason I say those things about BLU is I've seen 2 BLUs in delve keep an NM terrorized for almost the entire duration of its life. I've seen a BLU be able to heavy gravity a ton of mobs and kite them in pinch situations or just spam that spell and kill them all at once. I've seen BLU erasega and fully heal the party as if it was a WHM. I've seen BLU with like 3000 defense (though I think he might have had a minne or two), my PLD doesn't come even close to that. I've seen mythic BLU with unlimited MP. I've seen BLU outparsing MNKs. The list goes on.

    You state RDM is seen as a support job. This is your own bias. RDM is a jack-of-all trades; whether it be DD, support, tank, healer... I've done them all.

    As to your comment regarding how I fared against that MNK, keep in mind that I am not anywhere near the average RDM. I have put massive amounts of time and effort into it and have pretty much the best gear in all aspects. You also need to keep in mind that the SAMs were doing over double the damage of the MNK. Now SAMs are waaaaaay OP.
    1.) Diffusion Flutter - 7:14, a big issue is that Blu cannot reapply to anyone other than themself if a slow or dispel happens, Rdms Haste2 lasts an extremely long time as well, pretty sure it's over 4:30 minutes on other people with cape augment and aby+2 gear and composure, and can reapply it, and it's like 13+ minutes on self.

    2.) While I agree, no idea why you'd put a Blu in the Pld party, hasting Pld can be extremely nice, depending on what you're doing, primarily for Flash and Reprisal timers, but admittedly it's non-crucial.

    3.) I've seen one Rdm keep many a NM stunned for the entire duration of it's life, even without chainspell at times, the number of relevant mobs that Blu can keep locked down is FAR more limited.

    4.) Rdm can "Magic Cleave" anything Blu can, just as easily, probably moreso because of elemental nuke diversity, and could also Gravity-ga as well, though there's not many times that's really called for, for Rdm or Blu.

    5.) Erasega is a fair point, but there are plenty of things Rdm has going for it that Blu doesn't as well. Phalanx (light years better than Blu's phalanx replacement in 99% of situations where you'd use it) Being able to keep up Haste2 on others, Flurry 2, Refresh 2 (fair point on Blu Mythic, thing is ridiculous, but very few people actually have one) AoE Nuke diversity as opposed to only having Subduction for a good Cleave option, wind onry annoys me more often than you might think. Terror works on VERY FEW mobs, Stun works on most, and with 12s recast (8s with march2), you get a lot of invites as a stunner.

    6.) Pretty sure 3000 Defense isn't remotely maintainable, perhaps with Harden Shell up, I know on Pld/Blu I maintain 2400~ish DEF when supertanking the AA, this is with Double Minne (one march for Reprisal recast), Cocoon, Food, and capped PDT/Shadow Mantle not to mention PDT obviously generally being generally less important than PDT to cap, 3000 was probably making some tradeoffs, and I'm absolutely certain if Pld got an AoE'd Harden Shell, they'll get higher Defense than Blu anyday, due to gear availability.

    7.) I've seen X job outparse Y job a million times, we're talking about generalizations, you don't usually see Blus outparse Mnks, possible, but in most situations, with similar gear and skill and randomization, the Mnk will win, but anyone can win situationally.

    8.) I've done every role on multiple jobs, including both Rdm and Blu, when we call Rdm a support, we're saying that's the way the community generally views them, hardly a personal bias.

    It boils down to the fact that if Blu's were so "OP" why are they generally far less desirable than Rdm? I can't stress that enough. You can certainly bring them to events, but they're rarely the most popular or the optimal choice. Rdm is used far more frequently, and that speaks volumes as to their overall ability.

    That said, I'm not lamenting Blu's place in the world much, I consider them (as viewed by the community) the fourth most desired (able to join events) job that takes up a "DD slot", after Sam, Mnk, and Rng (though admittedly Rng only for some events).

    Rdm takes a different slot than Blu would, and there are less people competing for the "support slot"s generally than the "DD slot", that alone makes them generally more desirable. Though in terms of overall "support role" desirability, they're generally behind Brd and Whm, but after that Rdm/Cor/Geo/Sch desirability varies wildly from event to event.

    --All this said, I'm not opposed to Rdm getting buffed, especially in the melee department, it's sad that even soloing, they're generally better off spamming T1 nukes than actually meleeing, and meleeing is supposed to be one of their abilities. I'm just opposed to calling Blu "OP", when there are far worthier targets to receive that title (Sam, Brd, Mnk), and even them, I'd generally rather see other jobs buffed than them nerfed.

    Edit: As to Pld, Had 2700 Defense at the start of the fight with 2hr Bard songs just now and 2 Minne I think, but, after Brd 2hr wore I think I was pretty much 2250 for the rest of the fight, also songs fluctuated some.
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    Last edited by Selindrile; 11-06-2014 at 01:59 PM.