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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Selindrile View Post
    To answer your statements:

    winds of promyvion (erasega) - other jobs have to either use stratagems or be a mythic whm

    Must be within melee range unlike using strategems, whm empy+2 hat also gives 10% chance of AoEing without mythic, and of course divine seal also, however, Winds is quite nice.

    barrier tusk - allows them to go 15% past the PDT cap.... hmmm where have i heard that before, o PLD and RUN mythics

    Barrier tusk doesn't break PDT cap, didn't last long enough to be useful before this patch, I haven't set in years, though they're increasing duration the duration this patch, doubt it'll be enough to fit it into my spells.

    Subduction - gives aoe potent gravity, recast of 5 seconds, and does quite a bit of damage... RDM gravity 2 is single target, recast of 75 seconds, and does no damage

    Subduction is useful only for cleaving, I don't set it for endgame content, Gravity 2 isn't terribly useful either, with the evasion component removed for most content, rarely useful in incursion, but not really.

    Occultation - gives shadows based on blu skill... up to what, 10 shadows?
    Occultation costs a whopping 138 MP, unless you have a tizona or are in abyssea, you're not using this spell effectively.

    Cocoon - 50% defense boost. nearest anything comes to this is defender from WAR
    Good spell admittedly, subbable, and I do occasionally Pld/Blu when supertanking, hardly end-all-beat-all.

    Stun with very low recast time. - Doesn't work on NMs, useful for trash.
    Incredibly long lasting terror. - 5 Minute recast, doesn't last long on most NMs, but a few are susceptible.
    AoE Sleep. - Useful, but don't usually find room to put this in endgame sets.
    AoE Haste 2 - Not much of a place for it, situationally useful but in both delve and incursion you get haste wiped on quite a few mobs, and Blu can't reapply, Rdms then have to, but it's a nice self buff.

    The limitation is the crux of the argument, Blu can't be a reasonably effective DD without devoting the vast majority of their 70 set points (which few Blus have, though I do have all 70) to DDing. Utility is nice, but generally it's not enough to get an invite.

    This is the heart of the matter is, do you see shouts for Blu? The last time I did was VW era, and that was because of procs.
    If Blu was OP it would be one of the core jobs that is actually be shouted for, actively invited and used for content. It's one of the many middle-accepted jobs that people will allow you to go if they know you don't suck at it, much like War or Drk.

    I'm not saying Rdm couldn't stand some buffs in some areas, but Blu comes short of Rdm in endgame desirability overall, hands down, being OP is more than just raw damage, but at the end of the day, if people don't desire the job, it's clearly not OP, because people desire OP jobs.
    I've never seen a BLU not in range to cast winds of promy.
    Barrier tusk is a 15% reduction on top of 50% PDT cap. for a total of 65% reduction.
    subduction is good for kiting a ton of mobs at once.
    occultation: sorry used to playing with a BLU that has tizona and limitless MP.

    I keep on seeing this argument about shouts for BLU. I do everything with my LS or solo rather than PUG... cuz PUG suck. The people who shout are usually gimps who don't even know much about the game, can't get a LS, but want to do things and so don't even recognize the utility of BLU. Any time I take a risk and join a PUG I am always mortified at how bad people are and the event almost always ends in failure. That's why I don't see shouts for BLU vs RDM as a viable argument.
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  2. #2
    Player
    Join Date
    Jan 2012
    Posts
    645
    Quote Originally Posted by Protey View Post
    I've never seen a BLU not in range to cast winds of promy.
    Barrier tusk is a 15% reduction on top of 50% PDT cap. for a total of 65% reduction.
    subduction is good for kiting a ton of mobs at once.
    occultation: sorry used to playing with a BLU that has tizona and limitless MP.

    I keep on seeing this argument about shouts for BLU. I do everything with my LS or solo rather than PUG... cuz PUG suck. The people who shout are usually gimps who don't even know much about the game, can't get a LS, but want to do things and so don't even recognize the utility of BLU. Any time I take a risk and join a PUG I am always mortified at how bad people are and the event almost always ends in failure. That's why I don't see shouts for BLU vs RDM as a viable argument.
    Yes blu is in range, but point was, when hit with disables Blu may or may not be able to cast winds of promy to remove whatever, just pointing out a limitation.

    I was under the impression, perhaps mistaken that Barrier Tusk didn't bypass PDT cap will have to look again to see if it does.

    I'm envious of the Tizona, but that's not the case for most of us.

    I'm also in a LS, but I never get to come Blu to anything though it's my best geared job, I always have to come Rdm ironically (for Incursion/Delve), or Whm, or Sam for anything else.

    I PUG difficults and Incursion frequently, there are plenty of bads out there, but there's plenty of successful events too... shouts are just an indicator of overall demand, which is completely a valid argument.
    (0)

  3. #3
    Player Zekander's Avatar
    Join Date
    Sep 2014
    Posts
    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    I never compared RDM to BLU, and I know full well that increasing our sword skill won't make any difference in getting parties, which is pretty much why I asked for it. The style of the Red Mage is a mage that wields a sword, this has always been the case. However, in FFXI, RDM sword use is continually being marginalized in all content, an increase in sword skill would show that at least SE is being faithful to the style of the job, rather then simply pretending it doesn't exist.

    I don't want RDM to be an exceptional melee DD, what I want is to have meleeing be an acceptable option in some party based content. Things like it being acceptable for a RDM to melee down adds in delve/incursion/etc. Then when the party gets to a boss the RDM can fall back to the backlines and provide some assistance in a support role. A better sword skill would help to change player opinion about what is acceptable for a RDM to do.
    (0)

  4. #4
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    By the way, the fact that I mentioned dnc getting A+ skills may invite some thieves in here considering there is a whole other post on how thf is being overshadowed by dnc. So time to rename the title again lol.
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  5. #5
    Player
    Join Date
    Mar 2011
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    453
    Quote Originally Posted by mattkoko View Post
    By the way, the fact that I mentioned dnc getting A+ skills may invite some thieves in here considering there is a whole other post on how thf is being overshadowed by dnc. So time to rename the title again lol.
    and how about them PUPs getting A+ skill. That leaves MNK only with counter and kick attacks to outparse the puppet.... not seeing that happening.
    (0)

  6. #6
    Quote Originally Posted by Protey View Post
    and how about them PUPs getting A+ skill. That leaves MNK only with counter and kick attacks to outparse the puppet.... not seeing that happening.
    2 more levels of Martial arts, Boost (where aplicable), Skillchain Bonus 2, Focus.

    As a Monk, I am not too afraid of being knocked off the list, most puppetmasters are terrible and the good ones deserve to be put on par.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
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    453
    Quote Originally Posted by Shirai View Post
    2 more levels of Martial arts, Boost (where aplicable), Skillchain Bonus 2, Focus.

    As a Monk, I am not too afraid of being knocked off the list, most puppetmasters are terrible and the good ones deserve to be put on par.
    I wouldn't include MA as part of that list. KKK + cirque necklace + augmented JSE cape puts a PUP at about 40 delay lower than a MNK. Even if you didn't include a KKK that's still only 10 delay behind that of a MNK.
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  8. #8
    Player Draylo's Avatar
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    Mar 2011
    Posts
    778
    RDM can solo PW its too strong and needs nerfing I think ^^
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  9. #9
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Draylo View Post
    RDM can solo PW its too strong and needs nerfing I think ^^
    Ok Dray, that was kinda obvious trolling. lmao
    Just because Protey can do it doesn't mean everyone can.
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  10. #10
    Player Zekander's Avatar
    Join Date
    Sep 2014
    Posts
    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    And it is exactly s*** like that which ensures we will never get anything we ask for. Completely disregarding the fact that RDM is not the only job capable of these feats, and ignoring the fact that very few people would even want to do so when it is much easier and faster just to get a couple of other people to help you, and the fact that PW is still level 75 content, as well as the fact that increasing RDMs sword skill would in no way influence it's ability to do these things.
    (0)

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