If it's to be a genuine option, then it needs to have a similar cost/potency, as Byrth outlined above. Otherwise, why take the clearly inferior option? I'd also argue it's far, far easier to find a good Rdm, Drg, or Geo than a good Dnc, and for the most part, those jobs will bring about a better party output than to bring Dnc so they can spend 30 seconds in JA delay lock per mob.
7/10/14
Although I agree that it's probably better to double the step potency of DNC main and leave it at lv 5, I don't agree that JA delay should be removed nor step can be compare with dia 2/3, GEO spells/angon. It's not exactly fair to bash on steps as a debuff when you consider DNC can DD AND step every target if the player wants.
1)Dia 2/3 is only useable by mages or /mage, not a DD job subbing WAR. A job that can do dia 2/3 probably isn't going to put out same lv of output as a DNC/WAR.
2) Same thing applies to GEO.
3) Angon has a cool down, you can't apply angon on every target most of the time.
Even with JA delay DNC dmg+ step is still a net gain in dmg.
I don't agree with JA delay removal because the battle system already designed based on the fact that JA has a delay, if there are no delay then the battle system needs rework......or else inc MNK boost spam.
Last edited by Afania; 10-02-2014 at 12:19 AM.
Because finishing moves will be so hard to get? They are slashing the timers on steps to a third of what they once were.
They will never change it. It's too much work for them. I suspect that the way job ability delay works is after the job ability the game waits for the next tick before starting to count the delay on weapons again.
because it's not a clearly inferior option. there ARE other damage sources than physical in the game, and I think SE is going to try to bring more magic content to the game, in addition to adding options to do older content with magic damage. I've even seen SC/MB creeping back into strategies. Yes, dnc can box step, he can also lower eva, or he can lower magic evasion. He can even lower magic evasion while you have other jobs lower def or whatever, opening more than 1 damage path-handy on mobs that switch resistances. I realize it's anathema to most but don't lock your mind around the idea that only Zerg counts, because if SE is successful in their efforts to bring other jobs back to the end-game mix it will be because Zerg isn't all that counts. And considering how much I like playing my mages that's a good thing.
Corsairs need a boost in skill as well to compensate for their high delay on roll recast and the constant dispels from new contents.
I'm back for less than a week and THF gets punched in the balls by SE again. That's one thing that certainly hasn't changed since I left two years ago.
How so do you ask? Well they give Dancer and THF A+ in dagger, but DNC also has Accuracy Bonus III and Dual Wield IV so DNC becomes much, much better with daggers than THF. In effect this is a THF nerf.
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