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  1. #31
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ulth View Post
    Right sometimes I forget how hard SAM has it. But seriously if climactic flourish gets a 1/1 base damage increase with CHA how is it not better than Sneak Attack? With five moves and the Charis Tiara +2 you get six attack rounds of sneak attacks with an added 20% damage. It would be a cinch to get 2 weaponskills off in that time.
    its already really easy to get 2 WSs off with it, I self darkness all the time, the reason it doesnt ape sneak attack though is because of finishing moves
    (1)

  2. #32
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Glamdring View Post
    it opens a different possible job build for acceptable parties so it's not totally pointless, after all, parties may not be packing a rdm, drg and geo, or allows the geo to go with a different bubble buff/debuff, and I DO like options.
    If it's to be a genuine option, then it needs to have a similar cost/potency, as Byrth outlined above. Otherwise, why take the clearly inferior option? I'd also argue it's far, far easier to find a good Rdm, Drg, or Geo than a good Dnc, and for the most part, those jobs will bring about a better party output than to bring Dnc so they can spend 30 seconds in JA delay lock per mob.
    (0)
    7/10/14

  3. #33
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    Quote Originally Posted by Maikeru_Sylph View Post
    I'm thankful for the PUP and SMN adjustments, but I think it's a little too late.
    Quote Originally Posted by Olor View Post
    I feel the same about BST... especially the too little part. I wish I could be optimistic but I was already burned by the crappy pet food which was pretty much useless for real content. These guys will give BST pets 20 acc and call it a day. Hope I'm wrong, but without numbers (why didn't they say how much they will boost) I refuse to be optimistic at this point.

    Anyway, still won't solve the rest of the problem with pets - unbufffed while everyone is super buffed, etc.

    Also I dislike the perp cost on favour.... leveling smn right now and I really appreciated how favour made it more possible to use avatars... guess I better cap before the update cause there is not enough refresh/perp down gear for smns who are leveling...
    Yay we'll be able to solo better? *shrugs*
    I wonder if it'll make the VE BCNMs easier...
    (1)

  4. #34
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Byrth View Post
    Yeah, Box Step is the most expensive form of defense reduction in the game by a long shot. What they should have done is double the potency of DNC steps (for DNC main at 99) and leave the maximum daze level at 5, and then not change the recast of steps. Then we only have to suffer as much JA delay as we used to, we get the same potency of debuff that we get now, and it's *still* effectively the most expensive form of defense reduction in the game.

    To expand that list Malithar made:
    * Dia II/III - 10/15% defense reduction, takes about 4 seconds to cast and recover from if you include magic delay and 30/45 MP. So it's 3 MP/defense down and 2.5% defense down/second. It is single target and has a near-instant activation time (<1 sec).
    * Angon - 25% defense down, costs about 300 gil and 1-2 seconds JA delay (12.5% defense down/second). It is single target and has an instant activation time.
    * Indi-Frailty - 37.5% defense down, 147MP, takes about 5 seconds to cast and recover from if you include magic delay. So it's about 4MP/defense down and 7.5% defense down/second. Also, it moves around with (after this update) whoever you cast it on and affects everything nearby. Instant activation time.
    * Box Step - 23% defense down at level 10. Costs between 500 and 1000 TP to max out and takes between 15 and 20 seconds of forced JA delay to reach max potency (respectively). It is single target. So it's 22~43TP/Defense Down and 1.15% defense down/second. Not only that, but will take (even after this patch) at least 35 seconds to hit max potency (currently something like 1.5 minutes).


    So no, Box step is not going to be overpowered if they scaled its potency up so it was 23% at level 5 daze and reduce the max daze level back to 5 (effectively 2.3% defense down/second). It would still be the least efficient Defense Down option, but the job would suck less to use.
    Although I agree that it's probably better to double the step potency of DNC main and leave it at lv 5, I don't agree that JA delay should be removed nor step can be compare with dia 2/3, GEO spells/angon. It's not exactly fair to bash on steps as a debuff when you consider DNC can DD AND step every target if the player wants.

    1)Dia 2/3 is only useable by mages or /mage, not a DD job subbing WAR. A job that can do dia 2/3 probably isn't going to put out same lv of output as a DNC/WAR.

    2) Same thing applies to GEO.

    3) Angon has a cool down, you can't apply angon on every target most of the time.

    Even with JA delay DNC dmg+ step is still a net gain in dmg.

    I don't agree with JA delay removal because the battle system already designed based on the fact that JA has a delay, if there are no delay then the battle system needs rework......or else inc MNK boost spam.
    (1)
    Last edited by Afania; 10-02-2014 at 12:19 AM.

  5. #35
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Afania View Post
    Although I agree that it's probably better to double the step potency of DNC main and leave it at lv 5, I don't agree that JA delay should be removed nor step can be compare with dia 2/3, GEO spells/angon. It's not exactly fair to bash on steps as a debuff when you consider DNC can DD AND step every target if the player wants.

    1)Dia 2/3 is only useable by mages or /mage, not a DD job subbing WAR. A job that can do dia 2/3 probably isn't going to put out same lv of output as a DNC/WAR.

    2) Same thing applies to GEO.

    3) Angon has a cool down, you can't apply angon on every target most of the time.

    Even with JA delay DNC dmg+ step is still a net gain in dmg.

    I don't agree with JA delay removal because the battle system already designed based on the fact that JA has a delay, if there are no delay then the battle system needs rework......or else inc MNK boost spam.
    I wouldnt advocate removing it either, but they can reduce it for certain JAs, or even make it a JT for DNCs that reduces the delay associated with steps (.5s?)
    (0)

  6. #36
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Finuve View Post
    its already really easy to get 2 WSs off with it, I self darkness all the time, the reason it doesnt ape sneak attack though is because of finishing moves
    Because finishing moves will be so hard to get? They are slashing the timers on steps to a third of what they once were.

    Quote Originally Posted by Finuve View Post
    I wouldnt advocate removing it either, but they can reduce it for certain JAs, or even make it a JT for DNCs that reduces the delay associated with steps (.5s?)
    They will never change it. It's too much work for them. I suspect that the way job ability delay works is after the job ability the game waits for the next tick before starting to count the delay on weapons again.
    (0)

  7. #37
    Quote Originally Posted by Malithar View Post
    If it's to be a genuine option, then it needs to have a similar cost/potency, as Byrth outlined above. Otherwise, why take the clearly inferior option? I'd also argue it's far, far easier to find a good Rdm, Drg, or Geo than a good Dnc, and for the most part, those jobs will bring about a better party output than to bring Dnc so they can spend 30 seconds in JA delay lock per mob.
    because it's not a clearly inferior option. there ARE other damage sources than physical in the game, and I think SE is going to try to bring more magic content to the game, in addition to adding options to do older content with magic damage. I've even seen SC/MB creeping back into strategies. Yes, dnc can box step, he can also lower eva, or he can lower magic evasion. He can even lower magic evasion while you have other jobs lower def or whatever, opening more than 1 damage path-handy on mobs that switch resistances. I realize it's anathema to most but don't lock your mind around the idea that only Zerg counts, because if SE is successful in their efforts to bring other jobs back to the end-game mix it will be because Zerg isn't all that counts. And considering how much I like playing my mages that's a good thing.
    (0)

  8. #38
    Player
    Join Date
    Jan 2012
    Posts
    645
    Quote Originally Posted by Afania View Post
    Dia 2/3 is only useable by mages or /mage, not a DD job subbing WAR. A job that can do dia 2/3 probably isn't going to put out same lv of output as a DNC/WAR.

    Blu's had a comparable Def down for ages, it's only worth casting sometimes and it's hardly overpowered, and takes far less opportunity cost to use than steps, and Blu has better damage output than Dnc/War.
    (0)

  9. #39
    Player Kaeviathan's Avatar
    Join Date
    Dec 2011
    Posts
    162
    Character
    Kaeviathan
    World
    Cerberus
    Main Class
    NIN Lv 99
    Corsairs need a boost in skill as well to compensate for their high delay on roll recast and the constant dispels from new contents.
    (0)

  10. #40
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    I'm back for less than a week and THF gets punched in the balls by SE again. That's one thing that certainly hasn't changed since I left two years ago.

    How so do you ask? Well they give Dancer and THF A+ in dagger, but DNC also has Accuracy Bonus III and Dual Wield IV so DNC becomes much, much better with daggers than THF. In effect this is a THF nerf.
    (0)

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