Quote Originally Posted by Dale View Post
And I disagree with you. I believe it is the player's fault. This game does reward role playing - because you can be successful at this game while still playing the jobs you enjoy. You do not need max-efficiency to be successful. That's just a falsehood players like you perpetuate.

And I'm not even going to touch the sandbox/thempark stuff. Last thing this thread needs is a semantic argument about that.

Let a pt of BST win the content doesn't mean it "rewards" the player for playing BST, you have a really strange understanding toward game design theory.

Say a SAM can grind 400k plasm/hr, BST can grind 150k plasm/hr, from what I've seen, the game is rewarding SAM, not BST.

Now if the content drops a D ring or mythic everytime you clear the content with 5 BST in pt, then the content is rewarding BST.

If I'm a game designer and I want every player to invite a BST to pt, I'd just make BST get a 400% plasm bonus and 5 extra airlixir +2 every delve clear. I wouldn't let SAM grind more plasm/hr than BST while offering no extra bonus for a pt with BST.

This is just, basic game design theory 101. If you want the player to do A, give them goodies to do A. If they're not doing A, then you're not giving out enough goodies, it's as simple as that.