Sorry to continue this discussion - -, but as a long time MMORPG player, I still don't agree with the bolded part.
Players in MMORPG/FFXI exclude certain jobs and aim for efficiency because those games are grind based games, when a game is designed to grind for hundreds and hundreds of hours, role playing isn't gonna work. Unless this game has a dedicated role playing server it's not happening.
If you want to true role playing experience, I suppose you should play sand box MMO instead of theme park like this....you know, games that designed to be more open ended and explore different possibilities, instead of games with tons of points/gold/gears to grind. I think some MMORPG titles also has dedicated servers for none competitive gameplay.
Again, this is my original point: It is not the player's fault that MMORPG become like this, it's game design direction's fault. The game design aimed toward certain group of players that enjoys a more competitive gameplay instead of role playing. When the game content is designed to offer you points/gears/gold and the entire game has nothing else except content that offers points/gears/gold, this is how it'd end up. This game simply doesn't reward role playing element, it is not a sandbox MMORPG, and this game doesn't have a role playing server. You're definitely playing the wrong genre if role playing is what you want.
If you seriously want to role play in FFXI, maybe ask SE to build a role playing server with role playing content. Blaming players for not accepting role playing is pointless. Some players wants to compete/push harder, just let them be.


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