Did you know Zeid "outparses" Noillurie with the same buffs?

Just some fun food for thought comparing DPS of two different jobs without any additives. (Yes, I know it's not exactly the same as PCs and he's not a proper scythe DRK either.)

Quote Originally Posted by Seillan View Post
As a new player, these have been my thoughts as well. It's really disheartening to hear about how some classes are basically excluded from most of the interesting grouping activities in the game later on and that "playing just for fun" seems more like a minority POV in the game. Naturally, quite a few of the jobs that interest me the most fall into that niche and the more I play, the more the prospect of playing alone in the later levels gnaws at me. Simply put, I'm not going to play a job I don't like, and if that means I end up mainly playing alone and miss out on a bunch of stuff, then so be it -- despite how much that might suck.

Although I agree that some of this falls on the developers with class balance and whatnot, I'd also have to agree with Dale that a lot of it is due to player mentality too. The game has quite a steep hill to climb for new players with all the things you need to do to catch up with everyone (that part doesn't bother me at all, honestly) but I think the biggest barrier of entry by far is this veteran player base that seems (from what I constantly read around here) to have no patience with inexperienced players. When a game gets to be this old, and the player base obviously starts shrinking, the last thing you want to do is perpetuate an almost toxic environment that excludes the few new players that might have otherwise stuck around. Like it or not, playing a game like an efficient business essentially -- one of which basically tells people they have to play this one certain way or to GTFO -- is probably going to do more damage to the longevity of the game than anything else. No amount of DPS balance is ever going to change that counter-productive, detrimental attitude (IMO).
And this is so very well said. I agree with it very much. There are improvements that could be made to better "balance" jobs with their respective base function, but there is definitely a player mentality barrier involved as well. Unfortunately it is much easier for people to see number totals than the other benefits a DPS job could bring to the table alongside their lower damage output.

Also Seillan, I wish you the best of luck in finding a group of people that are laid back and play for the fun of everyone involved instead of just finding ways to "go it alone" so to speak. They're out there!