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  1. #1
    Player Afania's Avatar
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    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Dale View Post
    I don't think Samurais need a nerf either.

    They are capable of extremely high burst damage - no doubt about it. But due precisely to the enmity cap you mention I think that helps keep them in check and from becoming over-powered.
    Dale, if you don't do endgame or only do endgame on DD PLD, can you please don't make comment about this issue? Sorry I know I sound offensive, but I'm just stating a fact.....the fact that you talk about enmity cap and SAM in the same topic shows that you were focusing on the wrong side of the argument and it's not fixing the job balance issue at all.

    The fact is, SAM is just THAT ahead of other DD, AND the SC mechanics is preventing other players to play other DD job even if there's a pt spot open.

    Quote Originally Posted by Byrth View Post
    People don't shout for SAMs because they're a dime a dozen. The second best weapon for the job drops from an event that takes 20 minutes with a bad group.
    The 2nd best weapon for the job takes 20 min to get isn't even the issue, most job's 2nd best weapon are just as easy, or almost just as easy.

    SAM using the 2nd best weapon still beats other mythic DD is the issue.


    Quote Originally Posted by Dale View Post
    But the situation you describe seems more like an example of a well-organized strategy using high burst damage coupled with well-timed stuns. It doesn't seem like the abuse of a over-powered job to me.

    The enmity cap is still a factor because that's why you have to bring stuns in the first place. So the Samurai doesn't die from auto attacks in the aftermath of a nasty TP move. So I don't see any problem with this.
    None of the event in this game needs stun to clear with a SAM, enmity cap isn't the reason. Stuns makes thing faster, that's why ppl bring stuns..

    Again, this issue has nothing to do with enmity cap, stuns nor zerging. It's just simple math and experience showing that SAM is that far ahead of other DDs.
    (0)
    Last edited by Afania; 11-02-2014 at 04:45 AM.

  2. #2
    Player Maikeru_Sylph's Avatar
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    Jun 2014
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    29
    Character
    Nostromo
    World
    Asura
    Main Class
    THF Lv 36
    Quote Originally Posted by Afania View Post
    None of the event in this game needs stun to clear with a SAM, enmity cap isn't the reason. Stuns makes thing faster, that's why ppl bring stuns..

    Again, this issue has nothing to do with enmity cap, stuns nor zerging. It's just simple math and experience showing that SAM is that far ahead of other DDs.
    God I wish this were true because I'd love to do delve without shouting for SCH or even going SCH myself. People can't beat Tojil without stun. It's been proven time and time again. I feel like I'm on some magical, non-existent server because people don't beat delve on my server without stun and sure as hell don't clear the entire zone in 20 mins.
    (2)
    Last edited by Maikeru_Sylph; 11-02-2014 at 05:03 AM.

  3. #3
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Maikeru_Sylph View Post
    God I wish this were true because I'd love to do delve without shouting for SCH or even going SCH myself. People can't beat Tojil without stun. It's been proven time and time again. I feel like I'm on some magical, non-existent server because people don't beat delve on my server without stun and sure as hell don't clear the entire zone in 20 mins.
    You can change server!
    (0)

  4. #4
    Player Dale's Avatar
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    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Afania View Post
    Dale, if you don't do endgame or only do endgame on DD PLD, can you please don't make comment about this issue? Sorry I know I sound offensive, but I'm just stating a fact.....the fact that you talk about enmity cap and SAM in the same topic shows that you were focusing on the wrong side of the argument and it's not fixing the job balance issue at all.

    The fact is, SAM is just THAT ahead of other DD, AND the SC mechanics is preventing other players to play other DD job even if there's a pt spot open..

    You don't know what activities I do on the game Afania. So can you please not make a comment about that issue? And I certainly don't only do endgame on DD paladin. Though DD paladins are capable of doing endgame activities if they want to. Sorry if I sound offensive, but I'm just stating a fact.

    We've already gone over this, but the only thing keeping other DD jobs from party spots are players like you who treat video games like a business rather the entertainment it's suppose to be. Because I do endgame content all the time without samurais in the group.



    Quote Originally Posted by Afania View Post
    None of the event in this game needs stun to clear with a SAM, enmity cap isn't the reason. Stuns makes thing faster, that's why ppl bring stuns..

    Again, this issue has nothing to do with enmity cap, stuns nor zerging. It's just simple math and experience showing that SAM is that far ahead of other DDs.
    People bring stuns for the obvious reason - to stun things. I suppose you can argue they bring them to make things faster in the sense people aren't dying or needing the extra heals/support as a result. But I'm not sure what that has to do with what I said.

    Not everything is about math and doing the most damage. There are other elements of the game at play. Such as enmity/defense and simply staying alive. You act as if Samurais can just waltz up to anything on this game and unload its full damage potential without having to worry about staying alive as a result. But that hasn't been my experience and they just aren't this god class you make them out to be. But who knows, maybe I just haven't met the right one. Because again: in my experience a reckless Samurai requires a lot of support to keep alive and if it isn't played smartly all that damage you speak of can quickly become a burden on the group rather than an asset.

    That was the point I was trying to make in regards to enmity.
    (3)
    Last edited by Dale; 11-03-2014 at 12:19 AM.

  5. #5
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Dale View Post
    You don't know what activities I do on the game Afania. So can you please not make a comment about that issue? And I certainly don't only do endgame on DD paladin. Though DD paladins are capable of doing endgame activities if they want to. Sorry if I sound offensive, but I'm just stating a fact.

    We've already gone over this, but the only thing keeping other DD jobs from party spots are players like you who treat video games like a business rather the entertainment it's suppose to be. Because I do endgame content all the time without samurais in the group.

    People bring stuns for the obvious reason - to stun things. I suppose you can argue they bring them to make things faster in the sense people aren't dying or needing the extra heals/support as a result. But I'm not sure what that has to do with what I said.

    Not everything is about math and doing the most damage. There are other elements of the game at play. Such as enmity/defense and simply staying alive. You act as if Samurais can just waltz up to anything on this game and unload its full damage potential without having to worry about staying alive as a result. But that hasn't been my experience and they just aren't this god class you make them out to be. But who knows, maybe I just haven't met the right one. Because again: in my experience a reckless Samurai requires a lot of support to keep alive and if it isn't played smartly all that damage you speak of can quickly become a burden on the group rather than an asset.

    That was the point I was trying to make in regards to enmity.
    Again you're focusing on the wrong side of argument, I'm not sure why's indiviual's POV toward playing FFXI is even relevant in this discussion....it doesn't matter if the player treat the game like a business or entertainment, the bloody fact is that SAM does a hell lot more dmg than other DD, AND other jobs DD with a SAM LOWERs pt output. This is just flawed from game design POV.

    Again, this is a game design discussion. It seems that you feel that as long as you're having fun, it doesn't matter if the game mechanic is flawed. If you feel that way, then you shouldn't even comment. Because this issue isn't affecting you, but it's affecting everyone else. If I'm the only one experiencing this issue, we won't even see 20 pages of argument in another thread regarding job balance.

    Emnity/defense isn't relevant in this discussion at all, personal play style isn't relevant in this discussion as well. This discussion is about math and game design, if you don't want to talk about math and game design, then you're focusing on the wrong side of the argument. Your personal experience and how you do event is completely irrelevant here.

    Again, if all the argument you want to make is "SAM is just fine because I do endgame content without SAM just fine, and SAM dies when you use them anyways", then you're focusing on the wrong side of the argument.
    (0)
    Last edited by Afania; 11-03-2014 at 01:21 AM.