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  1. #1
    Player Dale's Avatar
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    Mar 2011
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    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Nebo View Post
    Who are these people who do not utilze haste and support spells? I have never met one.
    I can relate to this developer's post because this is the main reason I usually almost always solo on my RDM instead of my PLD. My Red Mage has Haste 2 and my Paladin doesn't.

    So if they were to make some of the weapon skills my Paladin has more powerful - such as boosting the power of sanguine blade etc. - it would encourage me to solo as my Paladin more often instead of always opting for my Red Mage since he has haste 2. So I might be one of the people the developer is referring to.
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    Last edited by Dale; 10-31-2014 at 08:37 AM.

  2. #2
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    Quote Originally Posted by Dale View Post
    I can relate to this developer's post because this is the main reason I usually almost always solo on my RDM instead of my PLD. My Red Mage has Haste 2 and my Paladin doesn't.

    So if they were to make some of the weapon skills my Paladin has more powerful - such as boosting the power of sanguine blade etc. - it would encourage me to solo as my Paladin more often instead of always opting for my Red Mage since he has haste 2. So I might be one of the people the developer is referring to.
    Nah, you'd probably just sub WAR or RUN to your RDM so they'd have haste 2 AND sanguine blade, fixing nothing.
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  3. #3
    Player Dale's Avatar
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    Mar 2011
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    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Louispv View Post
    Nah, you'd probably just sub WAR or RUN to your RDM so they'd have haste 2 AND sanguine blade, fixing nothing.
    If I subbed WAR or RUN to my Red Mage though when I solo I wouldn't have access to paralyna, erase etc. Spells like that which help me out a lot when I solo.

    So I don't think it would have that effect on me. At least not generally, and would probably just make my PLD/SCH more appealing for solo play instead of me usually opting for my RDM/SCH instead. Because I doubt I would be willing to give up my counter magic just for the sake of a higher damage weapon skill.
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    Last edited by Dale; 10-31-2014 at 09:06 AM.

  4. #4
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Dale View Post
    I can relate to this developer's post because this is the main reason I usually almost always solo on my RDM instead of my PLD. My Red Mage has Haste 2 and my Paladin doesn't.

    So if they were to make some of the weapon skills my Paladin has more powerful - such as boosting the power of sanguine blade etc. - it would encourage me to solo as my Paladin more often instead of always opting for my Red Mage since he has haste 2. So I might be one of the people the developer is referring to.
    Imo, This is all ENTIRELY beside the point. You don't balance the damage dealing capabilities of a job only based around solo content without buffs. This is an MMO. 90% of meaningful endgame content is group oriented. You are almost never not gonig to have a job with haste or support buffs of some kind (even solo with trusts...where you can very easily CAP delay reduction).

    To balance WS damage while not taking into consideration such a vast amount of content is mind boggling. To say that 1 handed WS's are fine and they plan make up the difference with autoattack damage (their first response) shows a distinct lack of insight into the game itself. It wasn't until several JP players pointed out that most content takes place with capped delay reduction that they said "Oh sh*t, that's right, haste and buffs are a thing. I guess 1 handers really can't compete at endgame support levels...we'll look into that"

    It would not suprise me at all to learn that they think THF is totally fine as a DD becuase they test all this garbage without haste and buffs. Of course then dagger guaranteed crit WS and SATA timers seem competetive. But haste and buffs don't do for THF what they do for other DDs and its things like this they don't seem to consider (assuming it's not just that they want THF to be sh*t tier...it's entirely possible that they do).
    (2)
    Last edited by Nebo; 11-01-2014 at 09:18 AM.

  5. #5
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Nebo View Post
    This is all ENTIRELY beside the point. You don't balance the damage dealing capabilities of a job only based around solo content without buffs. This is an MMO. 90% of meaningful endgame content is group oriented. You are almost never not gonig to have a job with haste or support buffs of some kind (even solo with trusts...where you can CAP delay reduction).

    To balance WS damage while not taking into consideration such a vast amount of content is mind boggling. To say that 1 handed WS's are fine and they plan make up the difference with autoattack damage (their first response) shows a distinct lack of insight into the game itself. It wasn't until several JP players pointed out that most content takes place with capped delay reduction that they said "Oh sh*t, that's right, haste and buffs are a thing. I guess 1 handers really can't compete at endgame suppoert levels...we'll look into that"

    It would not suprise me at all to learn that they THF is totally fine as a DD becuase they test all this garbage without haste and buffs. Of course then Dagger Guaranteed crit WS and SATA timers are competetive. But haste and buffs don't do for THF what they do for other DDs and its things like this they don't seem to consider (assuming it's no just that they want THF to be shit tier...it's entirely possible that they do).
    I think I understand what you are saying. But I don't see the harm in giving soloist some consideration now and then, even if it is an MMORRPG. So I believe this is just meant more as a nice little change for people like me who would like to solo more effectively on our one-handed jobs that don't have haste. It's not intended to be a grander scheme to try and balance the damage capabilities of one-handed jobs while in a group-context. At least that's not the impression I get when I read the developer's post anyway.
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