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  1. #1
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    i don't know nebo if a party has a sam it gets real easy to sata, you know the sam is going to be in the monsters face, might as well make it easier for him to stay there ^.^/ and once its planted on him go around back and trick attack, well worth the dmg between a 3 or 4k evisceration vrs a 9k rudras.
    (0)

  2. #2
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Metaking View Post
    i don't know nebo if a party has a sam it gets real easy to sata, you know the sam is going to be in the monsters face, might as well make it easier for him to stay there ^.^/ and once its planted on him go around back and trick attack, well worth the dmg between a 3 or 4k evisceration vrs a 9k rudras.
    Unless the SAM doesn't sit still, or there is more than one, or everyone has already reached the hate cap and the mob is just spinning like a top.
    (1)

  3. #3
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Nebo View Post
    Unless the SAM doesn't sit still, or there is more than one, or everyone has already reached the hate cap and the mob is just spinning like a top.
    You forgot knockback having people standing with their backs to walls, and when people fight on the very edge of combat range. Sure you can tell them to step forward, but a lot of the time it is just too much work for them to step forward for 2 seconds.
    Quote Originally Posted by Nebo View Post
    It would not suprise me at all to learn that they THF is totally fine as a DD becuase they test all this garbage without haste and buffs. Of course then Dagger Guaranteed crit WS and SATA timers are competetive. But haste and buffs don't do for THF what they do for other DDs and its things like this they don't seem to consider (assuming it's no just that they want THF to be shit tier...it's entirely possible that they do).
    I bet is has more to do with that stupid census they did. Thief was one of the most played jobs, huzzah thief must have nothing wrong with it! Nope, the reason so many people have thief leveled is for old content they solo for money like salvage and dynamis.

    Then there are the people who actually play thief and it's our favorite job. We know what's wrong with it even have ideas how to make it better, but it's like screaming at a brick wall.
    (0)

  4. #4
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Ulth
    I bet is has more to do with that stupid census they did. Thief was one of the most played jobs, huzzah thief must have nothing wrong with it! Nope, the reason so many people have thief leveled is for old content they solo for money like salvage and dynamis.

    Then there are the people who actually play thief and it's our favorite job. We know what's wrong with it even have ideas how to make it better, but it's like screaming at a brick wall.
    I don't doubt it. But personally, I wouldn't want to have to be the one to sift through all that vitriol on the Thief forums.

    I get the feeling that because THF has a passive trait that is desired for certain battles, they think that should be enough. That a job to be DESIRED for something (if at least part of the time) is sufficient. I disagree. I find that to be poor design. In an MMO like this it should be about skill level, creating more powerful gearsets and improving the actual game play experience. I sincerely hope they do give a second look to all 1 handed DPS jobs without the "we weren't considering things like haste and support buffs" goggles on.

    But you are right there are a lot of clunky things that get in the way THF endgame damage. Not the least of which is players that don't stand close enough to the mob for you to be in melee range when behind them. This happens to me at least once every day.
    • Players move around constanly
    • Mobs change hate targets constantly due to fluctuating enmity spikes
    • Unreasonably long recast timers on WS JA's
    • Comparatively weak weaponskills (when not using SA/TA)
    • Knockback effects
    • Then you have all the lead time it takes to make positional things happen or recover from them when they don't.
    • Regular Combat Job Ability Delay (SA/AuraSteal/Conspirator/TA/Bully/Feint/AC)

    And it just keeps getting worse and worse the more haste & support the party has. In a FFXI with fast battles, capped delay reduction and endgame support buffs....there's no way this doesn't deserve adjustment from the dev team.
    (2)
    Last edited by Nebo; 11-01-2014 at 09:22 AM.