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  1. #10
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Good news for one-handed weapon wielders!

    The development team has been discussing revamping the damage over time of one-handed weapons, and they’ve decided to increase the power of high-level weapon skills. Part of this is giving consideration to those who solo and do not always utilize haste or other support-based spells.

    Once all the details have been fleshed out we’ll make an announcement.
    Who are these people who do not utilze haste and support spells? I have never met one.

    LMAO this is not good news at all for ONe-Handed users. I've read the translations of this conversation. All this means is that the Dev team do not balance jobs damage dealing capabilites around endgame events....with support

    WOW. But that makes sense when you consider the landscape of DD jobs in current endgame events.

    On one side, you have an EXTREMELY OVERPOWERED job like SAM and on the other, you have a lot job's that can't possibly hope to compete with SAM. It's not even close. They aren't even playing the same game.

    Why?

    Did you seriously not consider SUPPORT BUFFS or the (trivial to reach) DELAY REDUCTION CAP during your job balancing? Why in the world would you balance job damage capabilites around low level and solo scenarios and not endgame....WITHOUT haste....guys, you can already cap delay reduction with just trusts....solo.

    Here's a THF consideration for you. When playing in endgame events as a THF (with capped delay reduction and support buffs) => 60 second job abilities timers and diffucult to fulfill positional requirements are MUCH too unreasonable to attach to any kind of respectable Weapon Skill. Considering haste and support, every other DD job is building tp lightning fast, firing off immensely powerful Weapon Skills non-stop, without concern for position, aren't encumbered by excessive job ability delay spam, nor restricted by bottleneck job ability timers.

    This situation creates many difficulties with utilizing sneak attack and Trick Attack in parties and offers no incentive for groups to accomodate THF's positional play style.
    (3)
    Last edited by Nebo; 10-30-2014 at 06:29 PM.