I read it more as they're doing it because one handed users fall behind when lacking capped haste, which tbh doesn't really make sense either, since everyone does. Not that they're doing it to be only in effect when you're not capped haste. Can't argue with stronger WSs at least, unless they buff Fudo while they're at it for the lawls. ;D
@Oracle: I call it like I see it. Read back over the past 10ish pages of derailed "I feel/think this way, so you're wrong" and tell me ignorance/arrogance aren't the exact definition of what was spewed about. Same deal with your little rage post about more refresh needing to be made available because your Whm couldn't keep up with anything less than 3 ballads from a Brd (thus Cor, Geo, and/or Rdm were not viable replacements for MP efficiency), despite multiple posters saying otherwise, from personal experience and with facts. No disrespect was meant by it, I tried to spin the advice in a way other than "suck less" or "learn2play." I'll keep advice for you on a more basic level next time. Besides, just for reference, who was the crazy searching down FFXIAH and LS community profiles, talking about knowing things bout LSs and such? Awwwkward.
7/10/14
Stronger WS = All For It, maybe it will it will allow one-handed weapons to reach the consistency of VS.
Fudo reference = LOL
"Call it it like you see it": Well from what I saw you just jumped in to attack and slap the guy, then ran away. I would guess that there were many post made by a handful of posters that in your superior opinion where ignorant/arrogant, but you picked on and insulted the guy that was debating points with 5 others posters and provided nothing other than an insult. Cant see the honor in that approach.
That post was about 18 man pug parties, so dismissing comments about what people do in a lowman imho is reasonable. Reading is fundamental (or maybe reviewing what you "see" before "you call it"). Cant tell me that using 1 whm for an 18man run or using 4 jobs to do the job of a single job is the answer for an 18 party with multiple whms is the answer for efficiency. But see, I didn't have a problem with those comments so much, I did have a problem with you proclaiming that you know what I do and what I don't do as if you knew, when you actually didn't know anything about what I do and don't do. I offered you ways to see exactly what I do, since you had such conviction. As a person ( by your own admission) that doesn't lead 18 man parties, rarely partakes in 18 man parties and doesn't hardly ever join pug groups - frankly I don't see how you could bring yourself to comment on the OP anyway - but you did. And now your at it again directly spouting how ignorant/arrogant some one else is - there's "Awwwkward" for you.
Sure there disrespect meant by it, the same way it was meant and purposeful in this regard, you cant directly insult someone and then say "I meant no disrespect". As for advise, I do things you don't, so how can you advise me again? Lastly, I do like to know what I am speaking to before I speak so hate the fact that I asked about ya. You maybe should have done the same thing before you proclaimed that I don't do the things that I do. You keep slapping people with this Ignorance/Arrogant thing, but meh what about the 4 fingers pointing back at you.
I think most people would disagree with you, you could make the argument that trust is "not solo" but by that logic you could say that Beastmasters, Pups and Smns aren't soloing unless they don't have a pet out, by and large when people refer to soloing in this game, they mean, "one player character", and some go further as to call dual boxing and the like soloing because it's controlled by one person, but very few go the other way, and classify trusts or other NPC characters as not solo.
At the end of the day, the meaning of solo in FFXI is up for discussion, but I doubt too many would use it in the way you just did.
Player
You can only charm monsters in certain BCs, you can't bring outside buffs into some but can in others, I'm not sure that factors such as this should really be the deciding factor over whether we consider trust "solo" or not, honestly the biggest argument I can think of against calling it solo would be the fact they show up in the party list. But if that were the deciding factor, Adventuring NPCs would count as Solo, but trust wouldn't, so not sure that's a valid argument either.
I agree, and calling trusts is a spell! I'm glad we're on the same page here!
Last edited by Selindrile; 10-31-2014 at 12:01 AM.
What I meant was, if you try to solo BC/instance, you won't have haste buffs. You can get buffs from outside, but then it's not the same as solo...you need a friend/mule to buff you outside.
The entire argument was about "DPS increase is useless cuz we have haste all the time, even solo", but that's not entirely true if you solo BC/instance. Unless you have a friend/mule to buff you before enter, you can't get haste buffs solo in BC/instances.
I don't really care about the true definition of solo, the point was whether there's a situation that you'd use 1h weapons without haste buff or not.
Here's my definition: You are soloing when you are controlling a single character and calling forth NPC's only allowable by virtue of your job with NPC's that the game forces you to fight alongside, when applicable. Trust magic is not derived directly from one's job and thus is not soloing in my opinion.
That's just my take on it though. You're free to disagree with me.
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