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  1. #1
    @metaking, I would but my sparks are in use stockpiling chapters for JSE... and I have 11 99 jobs, geo is #11 in my priority list-and will be falling as I'm leveling pld, sch and whm at the moment.

    @sel, not whining about anything on those other jobs-ok, maybe at the miserable skill-up rate on geo, just as I did at smn skill, parry and guard and still do about shield. the pet jobs things had to do with the fact from the very start of SoA every single content addition has seen all pet jobs weakened, specifically in all the criteria I've mentioned-although the death of a wyvern has been discussed for years, and I still remember when calling wyvern was Drg's 2-hour. The only possible conclusion is that pet jobs are being deliberately nerfed but SE-despite almost 2 years passing has failed to state they were doing so, and I doubt they will now. So I'm calling them on their BS-if the jobs are to be as strong in relation to other jobs as they have historically been then all of that needs to be addressed, not just accuracy.

    The whining mention was that for blu you got a bunch of new spells and some buffs to make play easier on the job, 2 updates in a row where blue concerns have been addressed, and pretty substantially at that. 19 other jobs got no help at all in that same time period, although at least 5 don't really need any help.

    The thief remarks were because the rants have literally been asinine. NO primary dagger job is going to be invited to endgame for damage so dancer getting A+ means precisely diddly-squat. Thief will be invited because they have TH and mobs have drops, just as they were last week and just as they will be next week, that's it as currently built, but this update changed absolutely nothing for thief, contrary to those who think they just became less desirable. Everything dancer was given can still be done better, faster and easier by other jobs so you still won't be seeing them asked for in parties.

    As to nin and warrior, these are observations. Warriors are squishy because they choose to be squishy; warrior defense is armor and shield based, SE has made the armor and shields, what they cannot do is force a warrior to put them on-or to use defender which they DID buff. Ninja, well if SE still means for them to be a tank it's the mechanism that allows them to be a tank that needs to be addressed, i.e. Shadows. If they are trying to transition them to something else like a DD/puller then I think there's still a good bit of work to do, but no question, Daken is a nice start on that. And let's face it, despite the ninjitsu out there being a nuker or an enfeebler is NOT a stand-out role for a ninja, hence why no one even brings that up. So I think even the ninjas would like a little clarity there.
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  2. #2
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Glamdring View Post
    As to nin and warrior, these are observations. Warriors are squishy because they choose to be squishy; warrior defense is armor and shield based, SE has made the armor and shields, what they cannot do is force a warrior to put them on-or to use defender which they DID buff.
    As a WAR I'm invited to do damage. Popping Defender and wearing a shield mean I'm no longer doing my assigned duty to the best of my ability. Fencer doesn't make up for the lack of a second axe if I'm going that route. Sure if I go axe/board and pop Defender I'll live longer if for no other reason than I'll quickly lose hate to the other DDs. Of course the mob will live longer too which will likely cause more death and chaos.
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