Quote Originally Posted by Dale View Post
I routinely beat endgame content with jobs like dragoons and beastmasters on this game. If there was really such a huge flaw in this game's design that makes these jobs not even worth a spot in a group, then that would not be possible.. And I know you don't like when I use that argument - but it's the truth as I see it. So that's why I keep using it.

I never meant to imply I didn't invite Samurais to events either. I can however do endgame content without them. You do not need samurais. You can be successful with or without them. That was my point.
I'm not sure why do you bring up "player mentality" over and over again, this isn't even the point.

If you can beat a content with BST, that means it'd be "too easy" for SAM. Then there's a game difficulty design issue, because the difficulty should be equal, instead of certain setup gets "just right" difficulty and certain setup gets "too easy" difficulty.

Again, just because X job can beat the content, doesn't mean there are no flaws in game design.

Quote Originally Posted by Dale View Post
Arguing for change is one thing. But believing your job is just so awful it doesn't even contribute and doesn't deserve an invite is another.
It's not that the community are "believing" the job is so awful in this case, it's math. It's not an opinion, it's fact. There isn't anything you can do if X job just do 2~3 times more dmg than another job.

Whether other jobs deserve an invite is depend on individual, but you can't change math, numbers and facts. If someone choose not to invite a person/job, there's nothing you can do about it.

Quote Originally Posted by Dale View Post
Also: I should point out I gave my reasons as to why I didn't think a Samurai was over-powered. None of them reasons had to do with the player mentality. So I don't think you are being fair to me by when you say I just pretend everything is "player mentality" issue and walk away. That's not what I did.
Your reason wasn't legit, when we use SAM as a dmg dealer, obviously we use it in a situation that enmity doesn't matter, I'm not sure why'd you bring up enmity cap in this discussion.