It's only the reality because people allow it to be though. You can get results on this game without having to play the strongest DPS jobs.
But to answer your question - it wouldn't be no harm. I see no problem with a beastmaster along with their pet being able to match a warrior in terms of damage. But the fact is it doesn't really matter even if they did. People would still find a reason to exclude certain jobs. Even if they were to make every single DD job do the exact same damage they would still come up with some bs reason to exclude certain jobs. That's the part of my argument that is being missed here.
Players who are actively looking for an excuse to exclude other players are going to find one. Damage output is just an excuse they use. So if SE starts down that road of trying to appease players like that it will ruin this game. I am 100% confident of that because I've seen it happen on so many others games.
In other words: SE can't fix this problem. No amount of job balance will ever fix this problem. I've seen other games try - with a constant state of nerfing and buffing over a period of many years and still I read the exact same thing from these types of players how this job sucks because of this and that and this job is over-powered because of this and that. It's just never-ending and there is no solution except not to pay these types of players any mind.


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