
Originally Posted by
Malithar
Considering the amounts of -def Dia II/III (10%/15%, no penalty, unless you're going to say MP, then I'd say stfu), Angon (25%, 60% up keep JA, costs 500 gil or whatever for an Angon), and Geo-Frailty (41%, high MP cost, 1 of 2 bubbles able to be kept up) provide, I'd agree that using up to 10 (but as low as 7) steps to cap the defense reduction at...what was it, -23%, is a pretty extreme cost. Not to say it'd never be worth it, but it's still a lot of work compared to what other -def abilities provide, and while you do gain finishing moves, it's still costing you TP as well.
Edit: Frailty obviously with Idris, I don't keep track of non-Idris numbers anymore, so sub in whatever that is.