
Originally Posted by
Afania
Sorry to continue this discussion - -, but as a long time MMORPG player, I still don't agree with the bolded part.
Players in MMORPG/FFXI exclude certain job and aim for efficiency because those games are grind based game, when the game is designed to grind for hundreds and hundreds of hours, role playing isn't gonna work.
If you want to true role playing experience, I suppose you should play sand box MMO instead of theme park like this....you know, games that designed to be more open ended and explore different possibilities, instead of games with tons of points/gold/gears to grind.
Again, this is my original point: It is not the player's fault that MMORPG become like this, it's game design direction's fault. When the game content is designed to offer you points/gears/gold and the entire game has nothing else except content that offers points/gears/gold, this is how it'd end up. This game simply doesn't reward role playing element, it is not a sandbox MMORPG.