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  1. #1
    Player
    Join Date
    Feb 2014
    Posts
    146
    Quote Originally Posted by Ulth View Post
    Right sometimes I forget how hard SAM has it. But seriously if climactic flourish gets a 1/1 base damage increase with CHA how is it not better than Sneak Attack? With five moves and the Charis Tiara +2 you get six attack rounds of sneak attacks with an added 20% damage. It would be a cinch to get 2 weaponskills off in that time.
    DNC have to worry a lot building steps, curing and samba those cost TP. With this update i don't see them being better than THF as a DD. To have a THF and DNC in a Party means that THF would most likely benefit from DNC steps and will do more DMG in Trick Attack and Sneak Attack. There is nothing to hold a THF back from DDing and they focus on sneak attack and trick attack. As for DNC they can DD a little with this update and put steps on NM but will lose Dps overtime. Overall I think it's a good update for DNC to have a strong support role.

    There are more update to THF coming soon this is just part of it. I believe they were going to lower sneak attack and trick attack down to 45 second or 30 second depends. They also going to make changes to collaborator and ways to control enmity or transfer it to tank.
    When i was doing incursion with THF a relic dagger do more damage than 119 weapon none R/E/M sam, monk, drk, war,. Someone phase the run and THF was first place. So imagine someone who can use Vajra mythic with that THF will make DNC look as if they are still nothing with this update.
    (0)

  2. #2
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ulth View Post
    First the /DNC step recast isn't going to change the rate of which THFs kill in Dynamis. All it will do is allow them to proc all the mobs they kill. I personally don't stop attacking or turn my back just to proc. You get more money just killing it and trying to proc the next one. Second Dynamis doesn't matter for end game balance who the hell even cares.
    I'm well acquainted with the merits of straight up killing and not turning or waiting on staggering.
    Its very easy to be straight up obnoxious and kill an entire camp solo already without consideration for staggering to run off competition, so staggering is very much a factor on people's farming take. Not everyone mains thf and has high TH by default.

    I'm raising my concern to the devs and want to know if they made thoughtful consideration of the impact of this change on zone congestion and farming of a currency that is a cornerstone of the game economy.
    (0)
    Death Penalty / Terpsichore / Murgleis / Nagi / Kikoku / Armageddon / Twashtar

  3. #3
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Sapphires View Post
    I'm well acquainted with the merits of straight up killing and not turning or waiting on staggering.
    Its very easy to be straight up obnoxious and kill an entire camp solo already without consideration for staggering to run off competition, so staggering is very much a factor on people's farming take. Not everyone mains thf and has high TH by default.

    I'm raising my concern to the devs and want to know if they made thoughtful consideration of the impact of this change on zone congestion and farming of a currency that is a cornerstone of the game economy.
    It's not going to change the congestion of the zone. It might change the best farming method making white proc on DNC more profitable than THF/DNC. But even at the current cool down job ability proc is heads and shoulders above ws and magic, so it's not like there will be suddenly more people going for job ability procs, since they are already the best option. Also sharing camps is not feasible. If I don't weapons skill I kill the last mob in a camp at about the same time the first one respawns. Check the zone in search before you go in to make sure there are enough camps to go around. If there is someone in the camp you want, don't go camp on top of them. Just ask when they will be done and move in once they run out of time. People camping on top of you when there are 2 other camps in the zone is what is really obnoxious.

    I don't like the crowds in dynamis as much as the next person, but short of making it an instanced zone nothing is going to change that.
    (1)

  4. #4
    Player Suteru's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    118
    Character
    Suteru
    World
    Asura
    Main Class
    COR Lv 99
    Where's the COR Marksmanship skill boost?

    But yeah, that Atomos seems really bad. It took them 5 years to come up with this?
    (1)

  5. #5
    Player Lyandra's Avatar
    Join Date
    Sep 2011
    Posts
    26
    Character
    Lyandra
    World
    Phoenix
    Main Class
    BLM Lv 99
    Quote Originally Posted by Alhanelem View Post
    OK so my thoughts on this stuff.

    A new spell will be added.
    Atomos: Removes one magic effect from an enemy and grants it to friendly players within area of effect.

    This has to be the most insulting thing ever done to summoner in its entire history.
    As someone who has played SMN as long as I have, if not longer, you're not surprised with this? Fenrir Prime's Lunar Roar has close to 50 yalm range and removes all buffs, vs our own version's range of maybe 15 yalms and removes only 2 buffs. Not to mention comparing the Lv65 Prime avatars in the battles having native Double-Attack and their relative enspells naturally. I'm not disagreeing with your statement, but did you honestly expect our Atomos' ability to be the same as the Atomos version in the mission fight with Cait Sith...?

    A new job ability will be added.
    Apogee: Decreases the recast time on the next blood pact, but causes it to consume more MP.

    Anything that speeds the job up a bit is welcome, even if its only once every 5 minutes...
    When I first read this, I thought it reduced BP recasts for the full duration of 60 second buff, but based on the wording "next blood pact" perhaps not... I'll still hold out that maybe it will be useful.

    The job ability Avatar's Favor will be changed.
    *Penalties, including physical and magic attack, will be abolished.
    *The avatar's perpetuation cost will increase.

    I will miss the reduced perp effect but it certainly seems nice. But when it says perp cost will increase, do they mean increase to the normal value instead of the reduction it had before? or increased over the normal perp cost without favor? If it's the latter, I'll never use it most likely. i suppose it's all right if the effect doesnt reset on use of a BP.
    Why wouldn't you use it? This alone makes Favor actually worth having. Yeah, the perp cost will increase while its active instead of lowering it, but we can finally provide a party-wide benefit and NOT weaken the damage output of our avatars. Maybe they'll increase the Favor caps and reduce the time needed to maximize buff values also. Think of it this way: if anything it will be like back in the 75 days, where at best you could only keep -3 to -6mp MP/tic loss with avatars out. Myself, I have idle gear that my avatars are free and I get +5/+6 mp/tic refresh with them out, so it probably won't affect me at all; and it beats sitting with the mages doing nothing while providing Fenrir's or Shiva's Favor.
    (0)

  6. #6
    ok, 1st relax and take a breath people. in the past it has sometimes taken more than 1 job adjustments post to get everything in an update, so there MAY -not will, may- be more to come.

    now, as to updates, the pet accuracy buff is golden, unfortunately no damage, def or attack speed buffs so we'll still have issues but at least it's not pure "whiff" like it is now, and after all, they could multiply pet physical damage 10 times, if it doesn't connect it doesn't exist.

    now, the boost to accuracy for our job's primary weapons... nice all told but it steals some of the uniqueness from some of the jobs. still, if uniqueness was keeping you from getting party invites then uniqueness can go F itself. As to the thread post about thf irrelevance now, I wasn't aware of thief getting any invites for any reason but TH before today so on behalf of all the dancers out there who might get a party invite now, stuff it! and yes, I play both dancer and thief. And by the way, I think TH will STILL get thief more invites than dancer even with the changes, people want drops more than anything.

    the ninja changes. Lord knows they needed something, with all of endgame able to strip shadows in like 2 seconds max they needed another way to be relevant and a DD bump isn't a bad choice. I don't know if it's enough but we'll see. if nothing else it should make the job a bit more fun. and it gives smiths a reason to make shuriken again-ok, for the 1st time.

    Blues, ease up! you have been buffed 2 updates in a row now, some jobs go 2 years between updates and then they aren't any good. Be thankful for what you got, it's more than 19 other jobs have gotten over the same span.

    Summoner and Atmos... it's been what, 4 years since he was announced and this is it? wow, I am so underwhelmed right now I'm going to have someone check me for my coma scale score... only possible utility I see is if it works on megaboss killer abilities, like the venom shell on the uraganite NM in alluvion skirmishes, but that is not the pattern SE has followed in the past and I'd lay odds it isn't the case now.

    the geomancer ability entrust, not sure how this works. it's POSSIBLE this could be used to get a 3rd buff out there. It's also superior to bard in 1 respect; my biggest problem playing bard is that even with the announcement in every one of my casting macros that I am casting a buff right now other players run out of range anyway. My attitude, fine, you didn't want the buff, damned if I'm going to chase you down to put it on you. But now Geo can indi-haste a melee so even if they try to run out of range another melee may force them to take their haste anyway. I can dig that. and if that means I can still cast another indi on myself then I can backline with the mages using indi refresh or whatnot and save a geo for something else. That is a HUGE win if it works that way.
    (0)
    Last edited by Glamdring; 10-01-2014 at 07:51 AM.

  7. #7
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,077
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    All this talk of COR and BRD combat skills... Where's my WHM A+ club skill? and native dual-wield prz
    (4)

  8. #8
    Player
    Join Date
    Jan 2012
    Posts
    645
    Warrior

    5% More attack for warrior main under berserk, better than nothing, but not exciting.

    Thief

    A+ for a job's main skill should've been done ages ago, and this will have a very minor effect.

    Beastmaster

    A+ for a job's main skill should've been done ages ago, and this will have a very minor effect. I doubt they'll go far enough on the pet changes, we'll see.

    Ninja

    Ratk and Racc in my tp set? Hah no thanks, even sange which seems like it could be very cool, will just make Nin better for farming trash content, and still all but useless on high end content.

    Dragoon

    Changes nothing whatsoever.

    Summoner

    This is likely overly optimistic but if Atomos is just a targetted spell you can cast with another Summon out and it can steal anything including SPs, this could be situationally good, if either of these things are untrue, highly dissapointing.
    Apogee sounds extremely undwhelming, but yay new ja, I guess.
    Avatar's favor may be a positive, depending on how much extra MP/tic the perpetuation cost is, if too much it will be annoying. And we'll see how the pet acc changes affect Smn.

    Blue Mage

    Casting times on those spells don't matter too much as they're not generally used.
    Duration on Barrier Tusk, Orcish Counterstance, Nature's Meditation, Saline Coat, Memento More are potentially great, we'll have to see how long the duration becomes. The stoneskin spells duration was rarely an issue, the potency, casting time and cost on diamondhide is /shrug. Regeneration could be a small bonus depending on value.

    Puppetmaster

    Long overdue, doubt it's enough but we'll see.

    Dancer

    I like this list, however, it does seem to compound the JA/Attack delay problem, when are Dnc actually going to find time to TP? lol, and I'm fine with X/Dnc getting the lower timers too, but I do think they should revisit WS and Magic proc rates considering this to open up dyna camps, not that that's a huge deal.

    Geomancer

    Entrust is full of potential, if it allows another indi-bubble to be cast, letting you have 3 buffs for some of the time, this is quite powerful. If using entrust stops you from having your own indi-bubble, then they should lower the recast timer to the duration of your indi spells so you can position the other bubble wherever you want, having to keep it centered on you is frustrating, and powerful as a third bubble would be, I may just wish I could keep 2 bubbles wherever I want them instead.
    (0)
    Last edited by Selindrile; 10-01-2014 at 09:21 PM.

  9. #9
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    The DNC changes further exacerbate the job's already-choppy playstyle. We need a JA delay reduction.
    (5)

  10. #10
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Byrth View Post
    The DNC changes further exacerbate the job's already-choppy playstyle. We need a JA delay reduction.
    What do you expect? Potent def down that can be used with absolutely 0 penalty? That'd be totally broken/OP. May as well play the SAM or MNK if moar dmg is what you want.


    Quote Originally Posted by Selindrile View Post
    [ but I do think they should revisit WS and Magic proc rates in lieu of this to open up dyna camps, not that that's a huge deal.
    This is quite a huge deal IMO, that means relics can be made more easily, and that'd affect the game design direction.

    It's either relic in the future would be even less relevant than it is now, or the game difficulty is based on everyone must own a relic. Both results are bad.
    (1)
    Last edited by Afania; 10-01-2014 at 08:29 PM.

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