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  1. #1
    Player Dale's Avatar
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    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Olor View Post
    Honestly it is probably meant as a sop to BSTs more than anything, but if that's the case further solidifying us as a job that has no place in groups isn't a solution it's an insult. They need to give us (AT LEAST) native dual wield 1 or 2 so we can sub a real DD sub job to make up for our complete lack of any offensive JA. Or they need to give us a major boost to scythe skill and make scythe suck less and put us on real scythes. We HAVE NO PLACE in group content and that's the problem. I really don't need a boost to soloing. I want to be able to play my favourite job with my friends, and not just when the content is easy enough that we can afford a pity slot.
    What does sop mean? I'm not familiar with that term.
    (0)
    Last edited by Dale; 11-01-2014 at 03:29 AM.

  2. #2
    Player Olor's Avatar
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    2,134
    Quote Originally Posted by Dale View Post
    What does sop mean? I'm not familiar with that term.
    sop: noun \ˈsäp\

    : something that is done or given to someone in order to prevent trouble, gain support, etc
    : a conciliatory or propitiatory bribe, gift, or gesture

    Middle English soppe, from Old English sopp; akin to Old English sūpan to swallow.
    First Known Use: before 12th century

    http://www.merriam-webster.com/dictionary/sop
    Quote Originally Posted by wikipedia
    A sop is a piece of bread soaked in a liquid. http://en.wikipedia.org/wiki/SOP
    Here you go. Hope that helps. Basically imagine a soggy peice of bread dipped in thin soup. That's what a sop is. It might fill the belly, but it's still an insult.
    (0)
    Last edited by Olor; 11-01-2014 at 05:07 AM.
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  3. #3
    Player Dale's Avatar
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    Mar 2011
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    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Olor View Post
    Here you go. Hope that helps. Basically imagine a soggy peice of bread dipped in thin soup. That's what a sop is. It might fill the belly, but it's still an insult.
    I see. Yeah that clears it up and thanks for the clarification.

    But aren't Beastmasters already one of the preeminent solo jobs on this game? I don't play the job, but I was under the impression they were already very good at solo.
    (0)
    Last edited by Dale; 11-01-2014 at 05:39 AM.

  4. #4
    Player Olor's Avatar
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    Quote Originally Posted by Dale View Post
    I see. Yeah that clears it up and thanks for the clarification.

    But aren't Beastmasters already one of the preeminent solo jobs on this game? I don't play the job, but I was under the impression they were already very good at solo.
    Only old content. That's the point, I don't care about being good at solo. Every job is good at solo now. There is literally nothing relevant a bst can solo that other jobs can't do better. But they are also the most likely job going out there with little/no haste.
    (3)
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  5. #5
    Player Olor's Avatar
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    They should just allow THF to sneak attack/trick attack if they aren't at the top of the hate list. This positional stuff is nonsense in modern XI.

    Quote Originally Posted by Nebo View Post
    But you are right there are a lot of clunky things that get in the way THF endgame damage. Not the least of which is players that don't stand close enough to the mob for you to be in melee range when behind them. This happens to me at least once every day.
    This would happen to me with trust all the time too, engaging at the absolute furthest possible distance from the mob. So annoying.
    (0)
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  6. #6
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    I also wanted to comment on this aspect of their response:

    Quote Originally Posted by SE
    However, one-handed jobs also possess unique abilities such as Treasure Hunter and Blue Magic as well, so we will consider such things as we plan for adjustments.
    When we have worked out the details we will be sure to tell you on the forums, so please wait for a little while.
    EVERY DAMAGE DEALING JOB HAS UNIQUE ABILITIES

    SAM is the master of creating skillchains and TP manipulation.

    WAR has tanking abilities, retaliation, enfeebling WS and has mastery over many weapons.

    MNK has high survivability, Counter, HP Recovery/Party HP boost, and can switch to non elemental magic damage with formless strikes

    DRK has HP/MP drain WS, Dark/ Black Magic

    DRG has a pet that changes utility with Sub, enmity manipulation, enfeebling abilities, jumps

    RNG has treasure Hunter, decoy shot, low enmity and safe range DPS

    TREASURE HUNTER IS NOT A REASON FOR THF TO BE PURPOSEFULLY WEAK
    (3)

  7. #7
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Before SE move on and buff other DD jobs, can we get a SAM nerf plz?
    (5)

  8. #8
    Player Maikeru_Sylph's Avatar
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    Jun 2014
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    29
    Character
    Nostromo
    World
    Asura
    Main Class
    THF Lv 36
    Quote Originally Posted by Afania View Post
    Before SE move on and buff other DD jobs, can we get a SAM nerf plz?
    All I ever see are people wanting to nerf SAM, but SAM is hardly ever shouted for, especially for high-tier battlefields. I will admit SAM is powerful, but their strength lies in skillchaining and that alone should show people how important it is to SC+ MB again. SE is trying to get people to do that again, but people seem too lazy to do it. I think other things need to be taken into consideration like Tsurumaru. Also, if SAM should be nerfed then it should also come 3-fold, including RNG and MNK. I know people don't want to nerf RNG again, but the job requires no skill to play and ranged weaponskills shouldn't ignore DEF. The future seems to be full of high-tier battlefields and the only DD getting invited is RNG.

    SE needs to stop and think about how they can make other DD jobs just as useful as these jobs. If they don't want to buff their damage capabilities, then they need to increase their support capabilities. SMN, for instance, could use a huge buff on Wards (and Avatar's Favor is not how to go about it). DNC, in another example, can do a lot of different things, but other jobs do it more efficiently. There needs to be something that makes a DNC stand out, and it's not TP-based healing. Ain't no one got time for TP-based healing (unless you're soloing)! Start by buffing the hell out of Haste Samba. Everyone loves that. Go ahead, break it. Make these support capabilities as good as BRD.

    Cap on Enmity? I don't even know where your head was at SE. Simple solution for tanks is to remove it. In fact, do it right now and make an announcement about it.
    (1)
    Last edited by Maikeru_Sylph; 11-01-2014 at 06:08 PM.

  9. #9
    Player Dale's Avatar
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    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Maikeru_Sylph View Post
    All I ever see are people wanting to nerf SAM, but SAM is hardly ever shouted for, especially for high-tier battlefields. I will admit SAM is powerful, but their strength lies in skillchaining and that alone should show people how important it is to SC+ MB again. SE is trying to get people to do that again, but people seem too lazy to do it. I think other things need to be taken into consideration like Tsurumaru. Also, if SAM should be nerfed then it should also come 3-fold, including RNG and MNK. I know people don't want to nerf RNG again, but the job requires no skill to play and ranged weaponskills shouldn't ignore DEF. The future seems to be full of high-tier battlefields and the only DD getting invited is RNG.

    SE needs to stop and think about how they can make other DD jobs just as useful as these jobs. If they don't want to buff their damage capabilities, then they need to increase their support capabilities. SMN, for instance, could use a huge buff on Wards (and Avatar's Favor is not how to go about it). DNC, in another example, can do a lot of different things, but other jobs do it more efficiently. There needs to be something that makes a DNC stand out, and it's not TP-based healing. Ain't no one got time for TP-based healing (unless you're soloing)! Start by buffing the hell out of Haste Samba. Everyone loves that. Go ahead, break it. Make these support capabilities as good as BRD.

    Cap on Enmity? I don't even know where your head was at SE. Simple solution for tanks is to remove it. In fact, do it right now and make an announcement about it.
    I don't think Samurais need a nerf either.

    They are capable of extremely high burst damage - no doubt about it. But due precisely to the enmity cap you mention I think that helps keep them in check and from becoming over-powered.
    (0)

  10. #10
    Player Afania's Avatar
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    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Dale View Post
    I don't think Samurais need a nerf either.

    They are capable of extremely high burst damage - no doubt about it. But due precisely to the enmity cap you mention I think that helps keep them in check and from becoming over-powered.
    Dale, if you don't do endgame or only do endgame on DD PLD, can you please don't make comment about this issue? Sorry I know I sound offensive, but I'm just stating a fact.....the fact that you talk about enmity cap and SAM in the same topic shows that you were focusing on the wrong side of the argument and it's not fixing the job balance issue at all.

    The fact is, SAM is just THAT ahead of other DD, AND the SC mechanics is preventing other players to play other DD job even if there's a pt spot open.

    Quote Originally Posted by Byrth View Post
    People don't shout for SAMs because they're a dime a dozen. The second best weapon for the job drops from an event that takes 20 minutes with a bad group.
    The 2nd best weapon for the job takes 20 min to get isn't even the issue, most job's 2nd best weapon are just as easy, or almost just as easy.

    SAM using the 2nd best weapon still beats other mythic DD is the issue.


    Quote Originally Posted by Dale View Post
    But the situation you describe seems more like an example of a well-organized strategy using high burst damage coupled with well-timed stuns. It doesn't seem like the abuse of a over-powered job to me.

    The enmity cap is still a factor because that's why you have to bring stuns in the first place. So the Samurai doesn't die from auto attacks in the aftermath of a nasty TP move. So I don't see any problem with this.
    None of the event in this game needs stun to clear with a SAM, enmity cap isn't the reason. Stuns makes thing faster, that's why ppl bring stuns..

    Again, this issue has nothing to do with enmity cap, stuns nor zerging. It's just simple math and experience showing that SAM is that far ahead of other DDs.
    (0)
    Last edited by Afania; 11-02-2014 at 04:45 AM.

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