sop: noun \ˈsäp\
: something that is done or given to someone in order to prevent trouble, gain support, etc
: a conciliatory or propitiatory bribe, gift, or gesture
Middle English soppe, from Old English sopp; akin to Old English sūpan to swallow.
First Known Use: before 12th century
http://www.merriam-webster.com/dictionary/sopHere you go. Hope that helps. Basically imagine a soggy peice of bread dipped in thin soup. That's what a sop is. It might fill the belly, but it's still an insult.Originally Posted by wikipedia
Last edited by Olor; 11-01-2014 at 05:07 AM.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Last edited by Dale; 11-01-2014 at 05:39 AM.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
They should just allow THF to sneak attack/trick attack if they aren't at the top of the hate list. This positional stuff is nonsense in modern XI.
This would happen to me with trust all the time too, engaging at the absolute furthest possible distance from the mob. So annoying.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
I also wanted to comment on this aspect of their response:
EVERY DAMAGE DEALING JOB HAS UNIQUE ABILITIESOriginally Posted by SE
SAM is the master of creating skillchains and TP manipulation.
WAR has tanking abilities, retaliation, enfeebling WS and has mastery over many weapons.
MNK has high survivability, Counter, HP Recovery/Party HP boost, and can switch to non elemental magic damage with formless strikes
DRK has HP/MP drain WS, Dark/ Black Magic
DRG has a pet that changes utility with Sub, enmity manipulation, enfeebling abilities, jumps
RNG has treasure Hunter, decoy shot, low enmity and safe range DPS
TREASURE HUNTER IS NOT A REASON FOR THF TO BE PURPOSEFULLY WEAK
Before SE move on and buff other DD jobs, can we get a SAM nerf plz?
All I ever see are people wanting to nerf SAM, but SAM is hardly ever shouted for, especially for high-tier battlefields. I will admit SAM is powerful, but their strength lies in skillchaining and that alone should show people how important it is to SC+ MB again. SE is trying to get people to do that again, but people seem too lazy to do it. I think other things need to be taken into consideration like Tsurumaru. Also, if SAM should be nerfed then it should also come 3-fold, including RNG and MNK. I know people don't want to nerf RNG again, but the job requires no skill to play and ranged weaponskills shouldn't ignore DEF. The future seems to be full of high-tier battlefields and the only DD getting invited is RNG.
SE needs to stop and think about how they can make other DD jobs just as useful as these jobs. If they don't want to buff their damage capabilities, then they need to increase their support capabilities. SMN, for instance, could use a huge buff on Wards (and Avatar's Favor is not how to go about it). DNC, in another example, can do a lot of different things, but other jobs do it more efficiently. There needs to be something that makes a DNC stand out, and it's not TP-based healing. Ain't no one got time for TP-based healing (unless you're soloing)! Start by buffing the hell out of Haste Samba. Everyone loves that. Go ahead, break it. Make these support capabilities as good as BRD.
Cap on Enmity? I don't even know where your head was at SE. Simple solution for tanks is to remove it. In fact, do it right now and make an announcement about it.
Last edited by Maikeru_Sylph; 11-01-2014 at 06:08 PM.
Dale, if you don't do endgame or only do endgame on DD PLD, can you please don't make comment about this issue? Sorry I know I sound offensive, but I'm just stating a fact.....the fact that you talk about enmity cap and SAM in the same topic shows that you were focusing on the wrong side of the argument and it's not fixing the job balance issue at all.
The fact is, SAM is just THAT ahead of other DD, AND the SC mechanics is preventing other players to play other DD job even if there's a pt spot open.
The 2nd best weapon for the job takes 20 min to get isn't even the issue, most job's 2nd best weapon are just as easy, or almost just as easy.
SAM using the 2nd best weapon still beats other mythic DD is the issue.
None of the event in this game needs stun to clear with a SAM, enmity cap isn't the reason. Stuns makes thing faster, that's why ppl bring stuns..
Again, this issue has nothing to do with enmity cap, stuns nor zerging. It's just simple math and experience showing that SAM is that far ahead of other DDs.
Last edited by Afania; 11-02-2014 at 04:45 AM.
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