OK so my thoughts on this stuff.

The following jobs will undergo adjustments.
  • Warrior
    • The effects of the job ability Berserk will increase in stages as the player rises in level. Physical attack will increase by 1% per stage at levels 50, 60, 70, 80, and 90, and will reach a maximum of 30% when combined with the original effects.
    • The effects of the job ability Defender will increase in stages as the player rises in level. Physical defense will increase by 1% per stage at levels 50, 60, 70, 80, and 90, and will reach a maximum of 30% when combined with the original effects.
Okay, that's pretty nice. Also nice for the 90% of monsters being WAR/WAR in Monstrosity.

  • Thief
    • Dagger skill will be raised from A to A+.
No complaints there! Don't know how much that helps but it's certainly a welcome change.

  • Beastmaster
    • Axe skill will be raised from A to A+.
    • Familiars summoned using the Call Beast ability will have increased physical and magic accuracy when level 100 or above.
Good and necessary. Sounds like they went back on their original plan of having pet accuracy compensated only by Job Points?


  • Ninja
    • A new job trait, Daken, will be added.
      When equipped with a shuriken, the ninja will occasionally throw it upon autoattacking.
      This trait will be learned at level 25 and will increase in stages at level 40, 55, 70, and 95.
      * Shuriken thrown using Daken will not be consumed.
    • Sange will undergo the following adjustments.
      Sange (Recast time: 3 min., effect duration: 60 sec.)
      Daken will always activate but consume shuriken. Increase ranged accuracy by 25.
    • Katana skill will be raised from A to A+.
Seems like a good day to be a Ninja. All this looks good. A flat out damage buff for NIN.

  • Dragoon
    • Wyverns will have increased physical and magic accuracy when level 100 or above.
Well lame that its the only change, but see Beastmaster comments.



  • Summoner
    • A new spell will be added.
      • Atomos (Lv. 75, Recast time: 60 sec.)
        Removes one magic effect from an enemy and grants it to friendly players within area of effect.
        * Atomos has no additional blood pacts usable during Astral Flow.
This has to be the most insulting thing ever done to summoner in its entire history. I made a seperate thread about this in the summoner board, but succinctly, Wow, this is bad. This is supposed to compete with Alexander or even Odin for attention?

    • A new job ability, Apogee, will be added.
      Apogee (Lv. 70, Recast time: 5 min., Effect duration: 60 sec.)
      Decreases the recast time on the next blood pact, but causes it to consume more MP.
Anything that speeds the job up a bit is welcome, even if its only once every 5 minutes...

    • The job ability Avatar's Favor will be changed.
      • Penalties, including physical and magic attack, will be abolished.
      • The avatar's perpetuation cost will increase.
    • Avatars will have increased physical and magic accuracy when level 100 or above.
I will miss the reduced perp effect but it certainly seems nice. But when it says perp cost will increase, do they mean increase to the normal value instead of the reduction it had before? or increased over the normal perp cost without favor? If it's the latter, I'll never use it most likely. i suppose it's all right if the effect doesnt reset on use of a BP.

  • Blue Mage
    • The casting time of the following spells will be decreased.
      Metallic Body / Warm-Up / Amplification / Zephyr Mantle / Triumphant Roar
    • The effect duration of the following spells will be increased.
      Memento Mori / Reactor Cool / Saline Coat / Plasma Charge / Diamondhide / Magic Barrier / Barrier Tusk / Orcish Counterstance / Nature's Meditation / Zephyr Mantle / Triumphant Roar
    • The MP cost of Triumphant Roar will be decreased.
    • The efficacy of Regeneration will be increased.
    • Attribute adjustments will be added to the following spells.
      Tempestuous Upheaval / Rending Deluge / Enbalming Earth / Foul Water / Retinal Glare / Subduction
    • Sword skill will be raised from A to A+.
I don't know anything about BLU but nothing in here seems in any way negative. It all sounds good.

  • Puppetmaster
    • Hand-to-hand skill will be raised from B+ to A+.
    • Automatons will have increased physical and magic accuracy when level 100 or above.
Hand to hand YAY. Accuracy, YAY. (See beastmaster above)

  • Dancer
    • The following job abilities will undergo adjustments.
      • The recast time for steps will be decreased from fifteen to five seconds.
      • The recast time for the job ability Presto will be decreased from thirty to fifteen seconds.
      • The job ability Climactic Flourish will receive a damage boost varying with charisma.
      • The job ability Striking Flourish will have its recast time decreased from 120 to thirty seconds and will receive a damage boost varying with charisma.
      • The job ability Ternary Flourish will have its recast time decreased from 120 to forty-five seconds and will receive a damage boost varying with charisma.
    • Dagger skill will be raised from B+ to A+.
All this sounds really nice.

  • Geomancer
    • A new job ability, Entrust, will be added.
      Entrust (Lv. 75, Recast time: 10 min., Effect duration: 60sec.)
      The next indicolure spell cast may target a party member.
Nice in theory, but recast is way too long. Should be 5 mins.

It's good that they're raising the combat skill for so many job's main weapons that don't have that skill at maximum. This whole thing looks good, except for the announcement of Atomos, which is so terrible it makes me want to cry, on top of me wondering how such a simple effect took SEVERAL YEARS to develop...