Excellent; now we have a dispel ability that can be used without having to burn a ward pact. This is assuming that the blood pact that Atomos uses will behave in the same way as Zantetsuken and Perfect Defense, in that it doesn't cause any blood pact timer to go on cooldown. I'm doubly glad that I have a fast cast gear set now, seeing as how the only constraint on how often we can summon Atomos seems to just be recast time.

I often see people complain the most when the new toy that we get isn't some new game breaking overpowered thing. I think people should instead focus on the thing that makes this job special, it's versatility. Whenever I get on any job besides smn I almost immediately miss it, because on those other jobs I don't have an infinite number of tools at my disposal. We can do physical damage, we can do magical damage, we have party wide buffs (many of which are unique to us), we have varied debuffs, and some of the most awesome looking abilities around. When I get a new tool for my smn toolbox, im not looking for a hammer that's bigger than the one I already have; I'm looking for a new tool to add to my collection.

Granted, some of the tools at our disposal are broken, and NEED to be fixed (e.g. ward buffs that stopped gaining potency after level 75; please dev team, throw us a bone and adjust their potency based on avatar level), but I hope people can start appreciating the job for its variety of abilities.