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  1. #1
    Player Olor's Avatar
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    Mar 2011
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    HP Bayld is at 30-35K on Asura. Frankly, that's TOO LOW for me to even consider bothering putting any effort into farming them, as I could make way more money spending my time doing other things. I see hundreds of them are available on the server, so I don't get why people are complaining. If people want more supply they should try offering more gil for them.

    As one poster noted, it's a lot of bother getting enough bayld to convert them... and imo it's way more tedious than dynamis.
    (0)
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  2. #2
    Player Malithar's Avatar
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    Apr 2014
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    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Olor View Post
    HP Bayld is at 30-35K on Asura. Frankly, that's TOO LOW for me to even consider bothering putting any effort into farming them, as I could make way more money spending my time doing other things.
    That's largely the point of the thread.

    I see hundreds of them are available on the server, so I don't get why people are complaining.
    Remember fish botting? Remember the rampant "omg SE ban all these botters!!!!!1" threads here? Fishing 2.0 is the only viable long term grind for HPBs. You can find many Reives in areas such as Outer Ra'kaznar botted 24/7. Check in after a few days or whatever, go cash in your millions of bayld, list HPBs for whatever, sell because you're supplying the only viable source of them, ???, profit.

    If people want more supply they should try offering more gil for them. As one poster noted, it's a lot of bother getting enough bayld to convert them... and imo it's way more tedious than dynamis.
    Paying more is silly. Some servers are stuck in a 50k selling range as is, these server's Ergons cost over 650 million gil just for the HPB phase, though no other requirements are much of a gil investment anymore. Still fairly excessive. And due to the lack of Bayld/HPBs you get from legit grinding, I don't think I'd personally grind it for profit without it being in the neighborhood of 80k+, drops are rare, respawns on Reives are slow in most areas, and the Bayld you do gain is miniscule in the grand scheme of the total required. For reference, it's the equivalent of 131,000,000 Bayld you'll need. At my own height of farming, I was lucky to make the equivalent of 70-80k Bayld (Bayld + HPB drops) in an hour. At any point, someone else could show up and decide to do a Reive, or perhaps it repops before I got there and they need to get past it, lowering my hourly take.

    Even if they didn't, when lucky, I could accomplish ~0.06% progress in an hour. Comparatively, Mythics in an absolute worst case scenario (50 linen, no cotten, 30ish or whatever from trash) could get ~0.2%. Bump that up to a more realistic number, maybe a lil luck but still not counting 2x linen, and you're looking at ~0.5% progress in an hour.

    These points have been covered in the thread extensively. Only real defense to it IMO is ignorance of the botting situation behind HPBs acquisition.
    (5)
    Last edited by Malithar; 12-18-2014 at 08:48 AM.
    7/10/14

  3. #3
    Player Olor's Avatar
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    Quote Originally Posted by Malithar View Post
    . Only real defense to it IMO is ignorance of the botting situation behind HPBs acquisition.
    I did read about the botting in the thread... I just don't see how increasing the supply helps here, other than making it even less interesting for players to farm them, thereby increasing the incentive for botters.

    Anyway, I don't think it's perfect as is, obviously but making the price on them lower (via increasing supply) isn't going to convince more characters to farm them.
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  4. #4
    Player Malithar's Avatar
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    Apr 2014
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    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Olor View Post
    I did read about the botting in the thread... I just don't see how increasing the supply helps here, other than making it even less interesting for players to farm them, thereby increasing the incentive for botters.

    Anyway, I don't think it's perfect as is, obviously but making the price on them lower (via increasing supply) isn't going to convince more characters to farm them.
    Increasing the supply you're able to get legitimately makes it so those who wish to build them can feasibly build them on their own. Higher supply doesn't necessarily mean lower prices, but even if it did, it'd balance around a fair price for the experience as a whole, much like Alexandrite and Mythics did.

    7k Alexandrite doesn't suddenly mean doing Salvage isn't good money, because you're making 100+ Alexandrite in a below average run. If HPBs from an event were balanced correctly, it'd eventually hit a similar mark, where for an hour of your time, you can make a mil or two with some luck. Unfortunately, as it is, you'd be lucky to make a few hundred k for an hour of your time, and if you're aiming to build one, you're not even really making a dent to your needs in that time.
    (2)
    7/10/14

  5. #5
    Player Olor's Avatar
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    Quote Originally Posted by Malithar View Post
    Increasing the supply you're able to get legitimately makes it so those who wish to build them can feasibly build them on their own. Higher supply doesn't necessarily mean lower prices, but even if it did, it'd balance around a fair price for the experience as a whole, much like Alexandrite and Mythics did.

    7k Alexandrite doesn't suddenly mean doing Salvage isn't good money, because you're making 100+ Alexandrite in a below average run. If HPBs from an event were balanced correctly, it'd eventually hit a similar mark, where for an hour of your time, you can make a mil or two with some luck. Unfortunately, as it is, you'd be lucky to make a few hundred k for an hour of your time, and if you're aiming to build one, you're not even really making a dent to your needs in that time.
    You make good points. Everything you're saying makes sense. It does sound like increasing supply could be a good thing as long as it wasn't just botters flooding the market in response. Though I will say, when AC drops in price my desire to do dynamis drops significantly, even if it's still a good money maker so it has to be balanced.
    (0)
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  6. #6
    Player dasva's Avatar
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    Jul 2012
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    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    While still sucking I averaged more like 3 HPB and some change after converting an hour just sticking with 1 lair zerging it fast then waiting 5 min. Might be better now that I'm killing faster idk. Before the market on skirmish parts tanked used to a lot off of those but now it's averaging around 15k or an hour after selling them based on how fast I've been selling lately. Then a tiny bit from npcing. All told it's probably around what Hakryu fishing was before the nerf (which granted was kinda crappy gil/hr) but almost all of it is relying on the market which is no fun. On the other hand you also get xp, sparks, cp and ac as well
    (0)
    Last edited by dasva; 12-18-2014 at 10:46 AM.

  7. #7
    Player Hoshi's Avatar
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    Mar 2011
    Location
    Windurstian
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    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    Actually, looking at progress per hour, if you have control of 6 characters doing yorcia in and outs puts you at .4% progress per hour (assuming you average 16 runs an hour - 52.8 hpb). It also lowers the cost of the weapon substantially (although what is your time worth). With that being said the supply of skirmish parts is finite and having control of 6 characters may not be possible for everyone.
    (0)

  8. #8
    Player dasva's Avatar
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    Jul 2012
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    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Hoshi View Post
    Actually, looking at progress per hour, if you have control of 6 characters doing yorcia in and outs puts you at .4% progress per hour (assuming you average 16 runs an hour - 52.8 hpb). It also lowers the cost of the weapon substantially (although what is your time worth). With that being said the supply of skirmish parts is finite and having control of 6 characters may not be possible for everyone.
    Well to compare to salvage if you did have 6 characters you could also try doing 6 salvages at once. Assuming you don't do those crazy position hacking stuff it'd be ~100 per character in 30 minutes so 4% progress per hour... except you can only do half an hours progress a day and of course running 6 characters thru a zone separately at once is much harder than just camping 5 out while 1 does all the running
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