Nice to see some high-tier battlefields where RUN is going to shine![]()
Nice to see some high-tier battlefields where RUN is going to shine![]()
Not as much as you might think, the avatars vary wildly in the number of elemental abilities they use. They should have done upgraded versions of the carbuncle prime quest's avatars instead if you ask me, since those all have a bunch of elementals as adds.
Please correct me if I'm wrong here, but all the high tier battles are just that, higher level versions of the monsters and don't have changed mechanics or anything.
All 6 avatars have a T2 and T4 nuke BP, a merit BP and their Astral Flow BP. Just hitting Vallation and One For All before Astral Flow is enough reason to warrant taking a Rune Fencer, if you ask me.
The differences between them is how many physical BPs they have, or how many buffs/cures they have instead.
their Physical BP's could be pretty dang annoying to deal with TBH, some of them hit quite hard... but their Magical ones are pretty bad too... so I'm willing to bet people will go with Aegis/Ochain still cause while RUN will strongly resist their magic BPs, are still going to be eating sh*t when it comes to the physical ones, and I imagine they'll hit pretty hard on normal swings too...
Still, if I'm wrong and RUN shines, I'll be really happy, cause that job just does not get enough love.
As far as high tier battefields just being higher level version of older fights? Yah, I think that sums it up quite well... I'm pretty sure none of them had any drastic behavior differences, outside of sometimes new weaponskills (which likely means the avatars will get their 76+ BPs)
Between Batutta, Foil, Swordplay and choosing the correct SJ (/BLU or /NIN most likely), RUN can handle a lot of physical damage.
I can't think of any physical BPs that go through, or wipe shadows, except Rush of course being 5-hit can still give you some damage after wiping 3 shadows.
Well, they all have the same # of BPs in total, so it's still a 3 in 9 chance to use a magic BP. Just that some are more likely to use a physical than a buff.
And PLEASE let Garuda use Fleet Wind XD
1 adjustment that could change the mechanics of these fights, is if they can use their BPs independently of TP, and on 2 separate timers for ward/rage like SMN can now.
You're correct in thinking no Physical BPs ignore shadows, only their elemental BPs do that. However, unless the BPs are more nerf than in comparison to the 75 fights, I can't see a RUN living through a Spinning Dive or Titan's BP if it lands, but I imagine your have enough JA's to live through Astral Flow and such.
I just haven't seen a good RUN in action TBH, no one wants them, so I don't know how well a RUN/NIN would hold hate, Idk how well they can take a Physical BP and such. I know they have Parry and Evasion, but parry and evasion don't give PDT like a shield block... what I mean by that is if your Evasion/Parry check fails and a Physical BP hits you for full damage, is it going to one shot you? Because as THF who lived off Evasion, I know full well how badly I can die horribly if my evasion check fails.
I know RUN has the ability to do -50% PDT in their TP sets with not too much trouble/sacrifice, and I know it can even go as far as -75% if you have Mythic (and if they do have Mythic, I can see this not being an issue), but sub Mythic?
Wish I knew more RUNs![]()
I have -51% PDT with Aettir (it can go to -55%) and with Embolden used on Protectra V, I can get my def VERY high as RUN/BLU (over 1600, maybe 1700) or as /NIN, you can practically insta-cast shadows with a very short recast on them, with near insta-cast phalanx and stoneskin in reserve for when they are down.
As for hate tools, RUN is pretty much king here too, and it's even easier since they increased the distance of valiance to hit the whole party (450CE and 900VE per person).
But, you're right. While a good RUN is very good, a not-so-good one is useless.
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