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Thread: Useless spells

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  1. #33
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Demonjustin View Post
    One of RDM's issues comes in the form of accuracy, a skill buff would help mitigate that issue directly. I wouldn't say put us at A+, no, but B+ or A would be just fine in my opinion. Another thing that should be mentioned is the fact that they're addressing physical skills and yet our Shield Skill is still at F rank. I know I've said it multiple times before, but honestly F rank shield skill means we're floored on block rate on basically anything we'd ever fight. Even in pure Shield Skill gear I think we barely hit around 440ish, ignoring the fact that said gear would be absolutely terrible for general use that's still only putting us at around the same skill as a level 99 naked PLD...
    Didn't you say earlier you easily cut though very/incredibly toughs with your Red Mage melee without using distract or any accuracy support trusts? Now suddenly you are saying we have accuracy issues? I have a hard time understanding your complaints.

    Anyway: I do half way agree with you here (though your previous posts seem to conflict with your current one) that Red Mages have a disadvantage in terms of accuracy when compared to melee jobs due to our lower rank. Where we disagree is you see this as a problem and I don't really. Because in the end this job is - a support mage- and not a melee class. And if you gear appropriately and make the needed sacrifices it is possible to overcome our accuracy issues. So it's a problem you can easily solve.

    It appears you think we should have great shield skill too now as well. It seems you want everything. But we already have excellent defense potential so giving us a high shield skill would make us too powerful. That is an advantage Paladins have and need to keep.

    To be honest, the greatest impediment to Red Mage melee is not our accuracy. It's not our En Spells II. Nor is it our lower rank in sword. It is simply put that our role in combat is that of support - and that is where we are expected to perform to our fullest and at times melee can complicate our ability to do this. So how well we can melee depends almost entirely on the situation and how well balanced our current group is.

    Part of what makes a Red Mage so powerful is it can adapt to pitch-hit for many different roles in a variety of different situations. And from what I have seen, they are better at this than any other job.
    (1)
    Last edited by Dale; 10-02-2014 at 11:46 PM.