
Originally Posted by
Zekander
I haven't even mentioned the lowered resistance effect because of two reasons. Firstly and most important the relationships between resistances were not well thought out at all; EX Enthunder II lowers resistance to earth, thunder is strong against water, which generally has no special resistance to earth, so you aren't aiming at the enemy's weakness to improve the damage of your enspell. Now this would be acceptable if the element were at least neutral, but earth is generally resistant to thunder so in order to reduce the resistance of an earth based mob you are forced to use an element that is weak against the target you are attacking, severely reducing the damage from the enspell. Again, you could argue that you aren't helping yourself with the spell, you are helping other members of your party, but to have such an obvious defect just goes to show how far out of the way SE was going to really screw RDM with these spells. The second reason is that any mob you would actually need the resistance effect for is going to be incredibly strong anyway and both difficult for a RDM to hit in melee and dangerous to be near anyway.
As for the other spells I really haven't had to use any of them so far, I eat sushi and my accuracy is fine against the mobs I fight with double march from Ulmia so I haven't needed Distract. I merited my enfeebling magic skill so my magic accuracy is good even in melee gear so I haven't had to use frazzle. I understand that these spells are much more useful in a real party, but that won't happen till 99 so they aren't really something to look forward to yet. Does Gravity 2 even have a use anymore? They removed the evasion down effect from it and I've heard that most things are immune to gravity now anyway.