Having recently re-started playing FFXI, I feel the need to chime in and echo the sentiments I'm feeling/seeing. I really love a lot of the new features that have been implemented; RoE is pretty legit. However, there is practically NO low-level armor or weapons to use. Any weapons I've gotten have been from RoE and, while I'm glad they're available, the Dev Team could've added more interesting choices or new weapons altogether. I know that's a backwards concept in this apparent rush-to-the-end-game-content era, but some of us are casual players for one reason or another, and I'd just like to be able to have decent weapons and armor from the low-levels on.
This game has changed a lot; It's so much faster to do anything, but so much momentum has left the world of levels 1-98 very desolate. Implement something soon, please.
while this is not a big concern of mine-I buy NPC armor, then use Conquest Points or get AF until relic or aby gear until 99 when I can jump straight to 117 sparks armor-it's nice to see a yes response for a change here.
Maybe consider adding some armors for or change the Brygid quest in abyssea, getting those armors these days when nobody crafts them is hellish.
*pulls out his usual soapbox* If you want something no one crafts, why not get the materials and shout for a crafter? Crafting depends on several factors, one of which is demand. There is very little demand for lower-level gear, as most of the game is endgame these days. That means there is little value, and that crafters are wasting their time and money on something that's likely going to go back to their delivery box. However, by providing the first step - paying for materials for something that has value to you, but not for them - and then speaking with them, taking no more than a few minutes of their time, you can usually get an item crafted quickly. If the materials aren't on the Auction House? Go farm them. Farm the base components and have someone craft them if they're materials to make further materials.
While I don't mind the inclusion of some mid-level gear, as it would handy at times to be able to just get NQ basic armor and go rather than spending your time, a lot of the "no one crafts what I want!" argument anymore just turns into the "I don't want to spend my time to get X made, they should spend THEIR time getting X made!"
*Puts away his soapbox*
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
Along with the ability to get a lot of armor sets just by killing regular monsters. i don't know how many lower level nq gear pieces I have just tossed while leveling up other jobs along with low level scrolls of spells I already know. Which a new player could sell to get some gil so they can go out and buy the few nq gear from the npcs that sell up to at least 45. Even if it's bought from a guild.
Couldn't that same argument be used against having a sparks vendor at all?
Then ask yourself why we have a sparks vendor... and I think that should answer your post...^^;
Really I think it's very nice of them that they put an i117 set in there so you can at least have something decent when you get to 99 and want to then start on endgame stuff. And... a some time they're going to (pretty generously IMO) extend that to mid levels too, so at this point I don't really have any complaints.
It will be interesting to see what FFXIV's market board looks like in its sunset years...
I think the campaign gear might be entirely your speed, especially if you level a lot in campaign - which can be done with Trusts.
Of course, if campaign still doesn't allow skillups you might find you have to level your skills outside of campaign occasionally too. Considering the sparks books, perhaps campaign could at least give skillups to level 75 caps.
As a player in another thread posted:
Lowering the medal evaluation times might help newer players too.
As a crafter, this was my first thought as well. I used to craft low level gear to put on the AH because I saw threads about how hard it was to get, and it would just sit there and not sell even at 10 gil a piece. When folks yell for a crafter, and I can make something for them, I love it. I'll craft for free. I just enjoy crafting, and it's nice for it to be useful.
However, crafters aren't always on or on and available/willing to make stuff, so I do feel for folks who want/need something and can't find a crafter to get it made. I can remember my son needing the black turban for pup and helping a kinmate skill up goldsmithing to make it because we couldn't get one on the AH. I can remember needing something and looking up who sold several on the AH and searching for them to online so that I could ask if they could make it for me. I don't recall anyone not seeming as excited as I was that they could make it for me. It was part of the game, and it felt great to finally get the item, but I don't think it's very good for the folks in need.
Even though I'd craft whatever I could for someone who wanted it, there is an awful lot of good gear that drops from NMs, so if someone really wants to experience the game, I'd probably suggest hunting an NM to get some good gear over buying crafted anyway. Besides the obvious leaping boots that last forever, there are mobs that drop wands, capes, etc, and I'm not sure new players realize how much is available, and it's fun to get a good drop from a mob.
Much as I want crafting to be needed/necessary, I think it is better in general for folks to be able to get things they need for quests a bit easier. The purist in me feels like there should be some work to complete the quest for that feeling that comes from earning something, but it seems like that part of the game has changed. So many other things have changed for the better, I can't really complain, but crafting isn't what it once was. I still love it, but I'm crafting mostly for me and my mules, and the consumables that do still sell until they start being available from a vendor.
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