Penta Thrust was ignored also. Maybe they think a critical hit based 4 hit, 1.0fTP WS would be too strong without an attack penalty? It would seemingly be stronger than Stardiver(Stardiver's only edge would be the 5% crit evasion and the 35% STR bonus). I bet if they removed the Att penalty, they'd drop Drakes to a 0.5 fTP or something. The exception to this would be Victory Smite which is also a 4 hit multihit crit WS without an attack penalty; the difference is Drakesbane is for a weapon class with 250+ base damage and h2h is far less. I could understand them keeping Drakes balanced with Star so that one isn't clearly better than the other. Removing Drakesbane's attack penalty would make it clearly stronger than Stardiver pretty much 100% of the time, not even counting mythics(Stardiver needs elemental gorget/belt and still falls below 1.0 ftp per hit, whereas Drakesbane is already a 1.0 per hit.
The slight hit to base damage dropping from 85% STR WS to 50% STR WS would be offset by Drakesbane's crit bonus. So I wonder how they can balance the two weapon skills. I don't think they want Drakesbane to be stronger than Stardiver all the time, otherwise what's the point of it existing(also merit WS tend to be stronger than mythic WS due to being higher level). But clearly, there wouldn't be much that Stardiver would have over Drakesbane if they removed the Attack Penalty, and that's not even mentioning Ryunohige's bonus.
My suggestion is, reduce the Attack Penalty to -5%, and increase the WSC from 50% to 60%. Doing this would make Drakesbane a lot stronger but still SLIGHTLY weaker than Stardiver, however with the proper buffs and equipment to boost critical hit rate, Drakesbane would be more potent, but still reliant on the luck of getting critical hits.
The tradeoff is that Stardiver is stronger at face value and has better Skillchain properties and increases everyone's DPS by loweing the mob's Crit evasion. Drakesbane would be DRG's premier weapon skill for damage when well geared and works in synergy with Stardiver's critical hit evasion down effect. Also the icing on the cake would be to change Stardiver's skillchain property from Gravitation to Fragmentation so we can use Stardiver first to prepare the mob for Drakesbane. Stardiver makes the target more suceptible to Critical hits so it would make sense to Stardiver>Drakesbane, except those two WS do not skillchain in that order, but should![]()

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