Most people that are against the idea of a classic server aren't basing their reasoning on logic or evidence. They're assuming a classic server wouldn't work because of how they feel about it. Whenever I mention the potential success of a classic server, my reasoning is based on some sort of established precedent, along with an article to substantiate my claims. For example...
1. "A classic server wouldn't be successful in today's market."
http://forum.square-enix.com/ffxi/th...l=1#post524499
http://forum.square-enix.com/ffxi/th...819#post524819
Lineage 2 found great success when adding subscription-based classic servers, more than anyone could've hoped. They only planned on having one, but ended up adding three due to popularity. Now they're expecting multiple international classic servers, doubling that number from three to six, and receiving tons of hype from the international community.
2. "It's just nostalgia. Nobody would be interested that type of gameplay anymore."
http://forum.square-enix.com/ffxi/th...l=1#post525189
Dragon Quest X is identical in nearly every aspect to how this game used to play, right down to grinding experience in camps with other players. They've already surpassed the one million sales mark, and just recently, 3DS shipments had to be postponed because of how many players were logging on simultaneously.


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