Quote Originally Posted by Spectreman View Post
They wont do it for 2 reasons:

1- It will cost them time and won't get any money for that

2- It will split an already low game population which will be VERY bad for the standard game
Quote Originally Posted by bungiefanNA View Post
Between the low population now, and the cost of maintaining two different forks of the game (because new bugs will be found in that seperate server version), that's a very large risk, with the resources we have now. They're already accellerated to monthly patches, versus the 3-4 a year they were doing before Abyssea, and with fewer staff to do so. It would harm the more populated version of the game to do so. There's also concern that the current player base has aged on average, and now has less free time to do things, hence the QoL improvements they are doing. Something like this is better done by the community running unofficial servers, because they're doing it as a hobby, rather than requiring a lot of payment to do it, and there can be a larger dev team involved.
And yet this was done with games in similar situations (most applicable to everquest) so it is obviously not something that is impossible. For the bugs, being that it would be using a previous or even current build of the game the bugs would be minimal. As for the age of the playerbase, a lot of people who played the game BACK THEN were in that age range and managed just fine so I am not sure why you would assume that matters especially since if they don't like it its only a server option?

Finally, in response to it getting them no money that is just flat out incorrect. If that were the case then why do we have patches? The mmo industry is a "service" industry and offering options such is this is a service that will help to keep players or bring back old players or even possibly bring in new players.