He said tactics and abilities. Meaning of the party not just the one who did the burst.
He said tactics and abilities. Meaning of the party not just the one who did the burst.
And your point...?
The only "tactic" in the game that will reduce your enmity is either just standing around to and that only reduces your VE or dieing while being number 1 on the hate list (well warping works too but that's unrealistic). The party doesn't do that.
But if they made MB enmity free or made the AM enmity update they did actually usable those would be a great ways to make it so we had a real tactic to at least no generate hate or very minimal hate though neither would actually reduce it.... though MBing taking away from hate would be a great idea and would require the party to do things like put skillchains together and not ws again until the mages MB.
And as already touched on the only abilities that will reduce enmity of the nuker themselves or that another person can do to reduce the nukers that aren't sps are Enmity douse and Collaborator/Accomplice well unless you want to go mage/drg for high jump... so I guess if party means thf then sure. And even that will require the thf to run away from the mob to go steal the mages because of the stupidly small range of those abilities and since he has capped hate it might follow him at least for a time kinda defeating the point....
In the end though this is just a huge symptom of the underlying problem... and that our system for calculating dmg enmity is in need of major repair.
Last edited by dasva; 09-07-2014 at 05:54 AM.
My point is there are other ways then just the blm theirselves which was what he was hinting at. I guess you forgot about cover and sch's spell and their other 1hr. Of course these things are probably not going to happen in Delv.
Then there are various ways others can increase their enmity that can be popped during the mb to try and offset the blm's enmity gain. Not that magic bursts or even skill chains happen on purpose these days as often as they did in the past. So many DDs tend to just pop a ws off when they have enough tp.
And my point is is just how limited they are in the form of a 10 min blm only ja and thf awkwardness. And no I didn't forget about them I didn't mention them because cover doesn't do anything with hate and it just lets you take some of the hits taken by them but that kinda forces your blm to stand in range and the Animus Minuo doesn't take hate it just gives -10 enmity which counts towards gear which there are alot of other things that do that if you really want to get into it... but in the end doubling or halving the rate at which you gain enmity isn't going to make much of a difference if you can cap before you deal enough dmg to take off 1% of a mobs hp. And I already said besides 1hrs. I didn't feel like listing Caper Emissarius as well as Spirit Surge because abilities that can only be used once an hour aren't really reliable forms of hate control. Especially when currently in game you can literally cap on some monsters a hundred times
And I know there are lots of ways to increase enmity... you miss the point that our enmity system is completely broken and it doesn't matter since everyone dealing dmg is going to be capped already. Maintaining capped VE is a breeze it takes all of like 20 dps to counter natural decay. Capping VE takes all of about 30kish dmg last I did the math which on mobs that have 2 million hp happens fairly quickly in a fight. Maintaining CE you lose is fairly trivial as well. As such it doesn't matter how many enmity abilities you got if you are already capped it only matters who took the last action or who lost hate from dmg most recently. This is part of why well hasted DDs will keep hate after awhile from a pld... sheer attack speed ensuring they keep getting the mobs attention back. Which incidentally usually works for keeping stuff of mages but with greater distances and them not taking and dmg sometimes it does move a little which then sometimes stops hits from coming then mob beelines for backline DD.
Now yes the real solution is finding a more permanent solution to the dmg enmity problem... and I have certainly been pushing for that and even suggested a good way of doing it but SE doesn't seem to be up for that so in the meantime it would be nice to have a way for backline DDs besides rng to deal dmg without pulling hate.
As far as skillchaining I see it a lot more after the update that made them unresistable and upped there dmg as well as upping a lot of the dmg varies with tp things which made holding tp less detrimental... but taht kinda took away reasons to bring blms especially with the hate issues. But improving MB has a small chance of improving that.
Last edited by dasva; 09-10-2014 at 03:29 PM.
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